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Donkey Kong 64: ReKongpiled 3D 发布

[Release] Donkey Kong 64: ReKongpiled 3D

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Donkey Kong 64: ReKongpiled 3D 已发布,提供 Donkey Kong 64 Recompiled 的 Nintendo 3DS 家族原生移植,支持逐场景调校的真实立体3D。

正文

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DK64: ReKongpiled 3D - Donkey Kong 64 Recompiled for Nintendo 3DS, with stereoscopic 3D

A native port of Donkey Kong 64: Recompiled to the Nintendo 3DS family, with real stereoscopic 3D, widescreen on the top screen, and up to 60 fps on a New 3DS.

Download: latest release (the release page has a QR code for FBI's Remote Install > Scan QR Code)
Source: github.com/oneup03/Donkey-Kong-64-3D (3DS notes in platform/3ds/README.md)

Install the CIA straight from your 3DS: scan this with FBI (Remote Install > Scan QR Code).

DK64Recompiled3D-3ds-QR.png

Features

  • Stereoscopic 3D, tuned per scene, with auto convergence and a crosshair that sits at the depth of what you aim at
  • Widescreen 400x240 on the top screen
  • 60 fps on a New 3DS (an interpolated frame between each two of the game's 30)
  • Gyro aiming, analog camera on the C-Stick, invert options
  • Built-in community mods: Tag Anywhere, No coin door, Auto bonuses, Easy beetle, Fixed beavers, Slow shoe, Slow DK phase
  • Runs on Old 3DS / 2DS too (slower, see Performance)

Installing

  • CIA (DK64Recompiled3D-3ds-<commit>.cia): install with FBI or another CIA installer. It shows on the HOME Menu as "DK64: ReKongpiled". Use the CIA on an Old 3DS / 2DS.
  • .3dsx (DK64Recompiled3D-3ds-<commit>.zip): extract to the root of the SD card and start 3ds/DK64/DK64.3dsx from the Homebrew Launcher.

You need your own ROM: the US N64 release of Donkey Kong 64, in .z64 format, at sdmc:/3ds/DK64/DK64.z64. The game checks the ROM's hash at start and deletes a file that doesn't match, so copy it rather than move it. Saves and settings.ini are kept in the same folder.

For sound, dump your console's DSP firmware once with Luma3DS: open the Rosalina menu (L + D-pad down + SELECT), then Miscellaneous options > Dump DSP firmware. It goes to sdmc:/3ds/dspfirm.cdc. Without it the game runs silent.

Controls

  • A / B: A / B
  • L: Z
  • R: R
  • START: START
  • X or D-pad up: C-Up
  • Y or D-pad down: C-Down
  • ZL or D-pad left: C-Left
  • ZR or D-pad right: C-Right
  • Circle Pad: analog stick
  • C-Stick: C buttons, or the analog camera (Controls settings)

SELECT opens the settings on the bottom screen: 3D, controls, camera, gyro aiming, game options and the built-in mods.
With Tag Anywhere on, Left and Right buttons on the touch screen switch kongs, so the D-pad keeps its C buttons. The Controls page's "Mod buttons" setting puts them on D-pad left/right instead.
Hold SELECT for a second to save a screenshot (both eyes and the touch screen) to sdmc:/3ds/DK64/screenshots/. Use this rather than Rosalina's screenshot, which can freeze the console with this game running.

Stereo 3D settings
The 3D slider turns 3D on and sets its strength. The settings' 3D page tunes it:

  • 3D depth: separation at the top of the slider (default 50)
  • Convergence: where the screen's plane sits in the scene (default 10.0); nearer things pop out, farther things go in
  • HUD depth: where the HUD, menus and text sit (50 = on the screen)
  • Auto convergence (on): brings the screen's plane nearer when something comes close to the camera, so it doesn't pop out too far
  • Comfort target: how far out of the screen auto convergence lets things come
  • Ghost reduction (off by default): eases ghosting on screens that show it

Performance

  • New 3DS / New 2DS XL: holds 60 fps most of the time; the heaviest scenes drop toward 30. Set Frame rate to Game on the Game page for the original 30 fps.
  • Old 3DS / 2DS: 15-20 fps, with the occasional audio glitch and some input delay. The ROM is streamed from the SD card (an Old 3DS can't hold it in memory), so loads take a little longer. Install the CIA: it has more memory for that than the Homebrew Launcher.

The Game page's Particles setting (Full, Half, Quarter) thins bursts of sparkles, dust and explosions; an Old 3DS starts at Quarter.

Built-in mods (all CC0, switched on the settings' Mods page)

Credits

AI use
The 3DS port, including its code, documentation and the rt64-3ds renderer, was written with the help of AI tools (Claude), under my direction and with my testing on real consoles.

来源:Gbatemp · gbatemp.net