跳到正文
TwistedVoxel· Muhammad Ali Bari·· 2 小时前未证实AI 评分53

GTA VI据报道道路比GTA V显著更窄且交通更密集

未证实尚未证实:这是爆料或传闻类报道,相关方没有确认,请勿当作已确定的消息。

GTA VI Reportedly Features Significantly Narrower Roads Than GTA V

AI 导读

GTA VI据报道采用比GTA V更窄道路与更密集交通,以追求更真实城市驾驶体验。Bloomberg记者Jason Schreier在视频中引述Rockstar艺术总监Aaron Garbut称该决策开发早期确定并曾调研迈阿密,更窄道路要求更多建筑细节改变开放世界构建方式。

正文

Rockstar Games’ upcoming open-world action-adventure game, GTA VI, features significantly narrower roads than its predecessor, GTA V.

In his latest video, Bloomberg investigative journalist Jason Schreier talked about his recent visit to Rockstar North’s Edinburgh studio and interviews with several senior developers involved in the production of  the highly anticipated title. Aaron Garbut, the art director and one of the heads of development on GTA VI, told him that the decision to make roads narrower and traffic denser than in GTA V was made early during development. Unlike the sprawling streets in the latter, which allow players to speed through traffic with relative ease, the upcoming entry aims to deliver a more realistic urban driving experience.

Gta vi roads traffic

Schreier noted that GTA V’s wide roads often make driving feel more like a racing game than navigating a real city. GTA VI’s narrower streets and heavier traffic, meanwhile, aims to make traveling through its fictional version of Miami more challenging and immersive. Rockstar conducted extensive research trips to Miami, including police ride-alongs, to help build the game’s setting and atmosphere.

Garbut also explained that this design decision had major consequences for the game’s development. Narrower roads and denser traffic require more buildings and additional environmental detail, requiring a much different approach to building the open world. Some Rockstar artists have worked on GTA VI’s map since 2015, spending an extraordinary amount of time invested in its design.

Schreier also discussed how Rockstar’s development process evolved over the years. The studio initially diverted substantial resources towards Red Dead Redemption 2, using the experience and underlying systems developed to then work on GTA VI. However, the development team experienced a challenging period between 2019 and 2022 while deciding how much realism to carry over from Red Dead Redemption 2 without losing Grand Theft Auto’s more arcade-style gameplay.

Other details shared by Schreier included Rockstar’s experimentation with GTA VI’s weapon wheel UI. After spending a long time exploring alternatives to the traditional weapon wheel, the development team decided to return to the familiar system.

The post GTA VI Reportedly Features Significantly Narrower Roads Than GTA V appeared first on TwistedVoxel.

来源:TwistedVoxel · twistedvoxel.com