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《Battlefield 6》更新 2.1.1.0 上线第五赛季并调整防空与载具平衡

Battlefield 6 Update 2.1.1.0 Adds Season 5, New Maps and Anti-Air Changes

AI 导读

《Battlefield 6》更新 2.1.1.0 于 10 月 13 日 8:00 UTC 全平台上线,开启第五赛季 Siege of Vegas 并加入 Vegas Strip、Area 51 两张新地图与 Season 5 Battle Pass。

推荐理由

更新罗列了移动防空与载具平衡的具体数值,便于玩家对比上线前后的对抗环境。

正文 · 原文

Battlefield 6 update 2.1.1.0 launches Season 5: Siege of Vegas, introducing the Vegas Strip and Area 51 maps, four new weapons, and the Season 5 Battle Pass. REDSEC also receives Rapid Royale, the official launch of Ranked Battle Royale, redesigned Ranked badges, and revised class equipment and Field Training.

The update brings extensive gameplay changes, including stronger Mobile Anti-Air systems, adjustments to light aircraft and vehicle health regeneration, and weapon balance changes across REDSEC. It also improves footstep audio, Spectator Mode, Portal tools, user interface elements, and game stability. The limited-time Battlefield 6 x Dead Space: Convergence event is scheduled to run from October 20 through November 7.

Battlefield 6 Update 2.1.1.0 Patch Notes

  • Update Availability
    • Battlefield 6 update 2.1.1.0 becomes available to download across all platforms on October 13 from 8:00 UTC.
    • Season 5 content becomes available from 12:00 UTC.
    • Battlefield 6 will be free to play on PlayStation and Steam from October 15 to October 19, with all available maps and modes accessible during the trial.

New Features

Season 5: Siege of Vegas

  • New Maps
    • Vegas Strip brings large-scale combat to Las Vegas, featuring casinos, fountains, hotel towers, rooftop ziplines, storm drains, land vehicles, and helicopters.
    • Area 51 introduces a desert military base with underground tunnels, large-scale vehicle combat, jets, helicopters, tanks, and destructible battlefield elements, including the Air Traffic Control tower.
  • New REDSEC Mode
    • Rapid Royale introduces a faster-paced Battle Royale experience with a lower player count, quicker matches, a faster ring of fire, and airdrops containing high-value loot.
    • Players can earn redeploys by securing kills and compete across multiple maps, including Vegas Strip and Mirak Valley.
  • Ranked Battle Royale
    • Ranked Battle Royale officially launches in REDSEC, moving beyond Battlefield Labs.
    • Players can compete in a new season, climb the ranks, earn rewards, and display redesigned Ranked badges.
  • Four New Weapons
    • Mk 24: An assault rifle designed for longer-range firefights, balanced by a limited magazine capacity.
    • RSPR: A compact Personal Defence Weapon with strong stopping power, improved range compared with most weapons in its category, and substantial recoil.
    • Z84M: A belt-fed light machine gun featuring a 100-round capacity and support for a wide selection of attachments.
    • ELR-40: A bolt-action sniper rifle with a long-range sweet spot and a single-shot mode that shifts its effective sweet spot to shorter distances.
  • Season 5 Battle Pass
    • Introduces six instant unlocks, four themed paths, more than 100 tiers of rewards, and additional weapons to earn throughout the season.
  • Battlefield Pro
    • Includes six exclusive instant unlocks, full Battle Pass access, 25 Tier Skips, and an exclusive limited-time Bonus Path.
    • Adds new vehicle radio music, a 15% XP boost, persistent Portal Server Hosting, and 100-player servers in Portal.

Battlefield 6 x Dead Space: Convergence Event

  • The limited-time event runs from October 20 through November 7.
  • Marker Incursion introduces a 16-player PvE experience featuring hordes of AI-controlled Marked Soldiers.
  • Players can use the Pulse Rifle Battle Pickup and attempt to destroy the Marker before the Convergence Event spreads.
  • Event rewards include the Aegis VII Soldier skin, RIG-Certified SMG Weapon Package, two Weapon Stickers, Soldier Patches, a Player Card Background, and two in-game Bundles.

Gameplay and Balance Changes

Player Improvements

  • Corrected the fade-to-black transition between entering the downed state and reaching the Deploy Screen.
  • Fixed unnatural soldier death animations when killed inside GDF-009 Stationary Anti-Air.
  • Reduced abrupt soldier animation transitions caused by large waves briefly forcing soldiers into an airborne state.
  • Added the correct hit reaction when soldiers are damaged by a PowerPulse Defibrillator.
  • Improved third-person revive animations to make changes in player state clearer.
  • Fixed network graph reporting for bullets stopped by water.

Vehicle Balance Changes

  • Increased Mobile Anti-Air effectiveness through projectile velocity, dispersion, turret rotation, magnification, and projectile drag adjustments.
  • Increased Mobile Anti-Air turret rotation speed by 50%.
  • Adjusted Mobile Anti-Air projectile lifetimes to provide a maximum range of approximately 800 metres.
  • Increased 35mm High Velocity Anti-Air Ammunition damage against infantry, helicopters, jets, boats, armoured vehicles, light vehicles, and motorcycles.
  • Increased the projectile velocity of 35mm High Velocity Anti-Air Ammunition from 1,175 m/s to 1,250 m/s.
  • Increased the projectile velocity of Multi-Purpose AA Shells from 850 m/s to 1,175 m/s and reduced their dispersion.
  • Increased Anti-Armor AA Shell projectile velocity from 560 m/s to 900 m/s and rate of fire from 240 to 480 rounds per minute.
  • Adjusted GDF-009 Cannon damage, dispersion, heat generation, heat recovery, projectile lifetime, and rate of fire.
  • Reduced 70mm FFAR Light Rocket splash damage by 30% to prevent one-hit infantry kills at common engagement distances.
  • Increased Scout Helicopter rocket pod resupply time from 28 to 38 seconds.
  • Increased the number of Light Rocket hits required to destroy helicopters:
    • Scout Helicopters now require seven hits, up from four.
    • Attack Helicopters now require nine hits, up from five.
    • Transport Helicopters now require 15 hits, up from 11.
  • Increased RWS .50 Cal Heavy Machine Gun rate of fire from 400 to 450 rounds per minute and projectile lifetime from 1.5 to four seconds.
  • Firing Main Battle Tank or Infantry Fighting Vehicle weapons now resets the passive health regeneration delay, reapplying the 12-second delay.
  • Increased the time required for Main Battle Tanks and Infantry Fighting Vehicles to regenerate from critical to full health to eight seconds.
  • Reduced Heavy Rotary Machine Gun damage against soldiers when projectiles penetrate helicopter glass from 0.8x to 0.3x.
  • Increased maximum dispersion for the Coaxial .50 Cal and RWS .50 Cal Heavy Machine Guns from 0.4 to 0.5.
  • Adjusted tank damage angles, with rear hits between 86 and 94 degrees dealing 2.5x damage and turret or hull hits above 50 degrees dealing side-hit damage.

Gadget Changes

  • Air-Defense Launchers now appear correctly inside Armoured Transports.
  • Demolition Charges now deal their intended blast damage.
  • Reduced LTLM II Laser designation duration from nine seconds to two seconds.
  • The SLM-93A Spire Air-Defense Launcher can no longer be fired without aiming down sights.
  • PTKM-1R Acoustic Sensor AV Mines no longer activate against neutral vehicles.
  • PTKM-1R Acoustic Sensor AV Mines now target transport ground vehicles with a small amount of dispersion and arm correctly after the intended three-second delay.
  • M15 Anti-Vehicle Mines can now be deployed while prone and looking down.
  • Fixed M15 Anti-Vehicle Mines appearing to float above terrain.
  • M15 Anti-Vehicle Mines now trigger against transport vehicles through direct wheel contact, while retaining proximity and speed-based activation against armoured vehicles.
  • Fixed the placement preview for M15 Anti-Vehicle Mines when looking forward.
  • Fixed Field Dummy No.25 Sniper Decoy deployment, spotting icons, and visual effects.

Weapon Changes

  • Adjusted SVDM recoil direction from 4 degrees to 20 degrees.
  • Increased the recoil decrease time exponent for the SVDM and M39EMR from 0.75 to 1.1, making sustained rapid fire less controllable.
  • Reduced recoil compensation for gamepad input from 11% to 5%.
  • Fixed the Canted Iron Sight clipping into the NFX 8.00X optic on the GRT-CPS.
  • Fixed the Match Trigger on the SG 553R in semi-automatic fire mode.
  • Corrected an issue where the SU-230 LPVO incorrectly reduced visual recoil on the M433, GRT-BC, M123K, M250, M121A2, and M417A2.
  • Adjusted several melee quick attacks to prevent bullpup rifles from obstructing visibility.
  • Fixed M87A1 pose animations when using the Folded Stubby Grip.

Progression

  • Added a Season 4 catch-up challenge for the BROD 3.
  • Added a Season 4 catch-up challenge for the Interdictor.
  • Added a Season 4 catch-up challenge for the VSSM.

UI and HUD Improvements

  • Fixed Passive and Trait icons for all classes.
  • Adjusted objective camera positioning in Multiplayer Spectator Mode.
  • Bomb objectives can no longer be pinged through the CommoRose in Obliteration and Tactical Obliteration, while remaining highlighted as priority objectives.
  • Fixed button prompts incorrectly appearing during first-person spectating.
  • Corrected Season 4 Hardware Challenge reward icons and improved character texture loading in Loadouts and the Battle Pass.
  • Improved third-person Spectator Mode camera transitions and added support for remembering the last-used camera view when switching between players.
  • Spectators can now view the scoreboard and End of Round data correctly.
  • Fixed blurred chat text, class sub-tabs disappearing from the Deploy Screen, and dropdown navigation issues.
  • Corrected disconnected player identification in the World Log and squad list.
  • Fixed Dog Tag notifications after melee takedowns.
  • Corrected weapon attachment lines, thumbnails, icons, and indicators across multiple weapons and customisation screens.
  • Fixed the Quit Game prompt on PC so pressing Esc closes it correctly.
  • Corrected badge and statistics pop-up navigation to return players to the appropriate screen.
  • Fixed the controller prompt for switching squad members and the mouse input prompt for panning the camera on PC.
  • Fixed the minimap turning black when switching between first-person and third-person views.
  • Corrected vehicle descriptions, customisation names, and HUD elements, including the F-74A Seacat cockpit HUD.
  • Fixed the Ranked penalty timer appearing incorrectly in AFK notifications during standard Multiplayer.
  • Improved match reconnection prompts and notification flow.
  • Fixed weapon attachment changes appearing incorrectly on the HUD Loadout widget and soldier Loadout widget.
  • Reduced the frequency of black screens after matches end.

Settings Changes

  • Corrected a typo in the ADS Dispersion Crosshair Opacity option.
  • Removed a hidden controller analogue stick deadzone buffer, allowing players to set a true zero analogue stick deadzone.
  • Fixed the Controller Blueprint screen becoming blank after repeated input.
  • Updated the Infantry Sprint option text for improved clarity and consistency.

Portal Updates

  • Added GameEventNotification functions, allowing creators to display notifications with text, icons, and objective markers.
  • Added GetAll functions for most object types, including GetAllPlayers, while deprecating the AllPlayers, AllVehicles, AllCapturePoints, and AllObjectsOfType functions.
  • Added five Season 4 Battle Pass weapons to Portal: EF88 Assault Rifle, BROD 3 Carbine, VSSM DMR, Interdictor Sniper Rifle, and Hadal NV-08 Knife.
  • Added isolated aircraft carrier variants to the provided Tsuru Reef level.
  • Added FadeIn and FadeOut actions for controlling screen transitions.
  • Added Crashed Carrier as a Custom Experience map, featuring the area of Fort Lyndon surrounding the USS Grant.
  • Added DryLake and Paradise for Verified Portal Modes.
  • Added Mount Whitney as a Custom Map.
  • Added the USS Grant Carrier point-of-interest map to Portal.
  • Added CustomRush v4 to the SDK.
  • Improved the Obliteration example level with team switching and a Combat Area.
  • Updated the Water example level in the SDK.
  • Improved array function performance in modlib and water raycast accuracy.
  • Added the ability to open exterior, hangar, elevator, and selected interior doors on aircraft carriers in Tsuru Reef Custom Experiences.
  • Fixed team and faction assignments when transitioning from Custom Lobbies into gameplay.
  • Improved multi-team Custom Lobby setup and corrected player counts, names, icons, and status indicators.
  • Fixed host migration issues that prevented newly assigned hosts from banning players.
  • Corrected lobby notifications when hosts leave and improved warnings when exiting would terminate a lobby.
  • Fixed player list, spectator list, and Player Action menu display issues.
  • Corrected water-related events so OnPlayerEnteredWater and OnPlayerExitedWater trigger only when intended.
  • Fixed the AFK timer across multiple maps.
  • Improved Custom Lobby interface elements, including chat visibility, Deploy Screen customisation, host name headers, and loading screen text.
  • Corrected water setting limits for SetWaterBeaufortScale and SetWaterWaveAmplitude.
  • Updated the help text and behaviour of OnPlayerEarnedKill and OnPlayerDied events to clarify how self-inflicted deaths are handled.

Audio Improvements

  • Improved enemy footstep audio prioritisation to distinguish nearby threats from less relevant enemies.
  • Adjusted footstep obstruction processing for more natural sound through the environment.
  • Improved footstep spatialisation and distance processing for more accurate positioning.
  • Made friendly and enemy footsteps easier to distinguish.
  • Reduced the effect of environmental obstruction on footstep volume, making partially obstructed enemy footsteps easier to hear.
  • Adjusted vehicle radio volume for greater consistency with other vehicle audio.
  • Improved commander voice-over consistency when capture points unlock on Tsuru Reef.
  • Corrected controller audio volume differences between PC and PlayStation 5.
  • Improved distant weapon fire environmental effects in desert areas.
  • Fixed the Confirm Revive voice line for downed players when pinged by another player.
  • Fixed incorrect gasping voice-over when moving the camera through water inside a Light Transport Boat.
  • Grenades no longer play an explosion sound when bouncing off a soldier.
  • Fixed underwater jammer audio indicators and repeated jet afterburner audio.
  • Corrected map theme music when returning to menus from the pre-game lobby.
  • Fixed out-of-bounds audio on Mirak Valley.
  • Corrected reload audio delays caused by repeated reload inputs after emptying a magazine.

AI Improvements

  • Bots no longer drown inside vehicles when driving through shallow water.
  • Bots no longer enter vehicles while retreating from enemy-controlled objectives.
  • Improved the reliability of bot gadget reloading.

Single-Player Fixes

  • The Campaign can now be launched from the EA app while downloadable content is still downloading.

REDSEC Patch Notes

Player and Armour Changes

  • Armour Plate application is now 20% faster by default in Battle Royale and Rapid Royale.
  • The Quick Plating Engineer Perk provides an additional 12% increase to armour plating speed.
  • Battle Royale matchmaking now closes during the final 10 seconds of the pre-round lobby to prevent late arrivals from missing the insertion window.
  • Players at Field Training Level 1 or higher now redeploy with class-specific weapons:
    • Assault: EF88.
    • Engineer: PP-19.
    • Support: M121 A2.
    • Recon: Mini Scout.
  • Fixed an issue that prevented players from picking up the Phantom Program Fragment while carrying a vehicle keycard.
  • Fixed players becoming stuck when a teammate left while they were waiting for a Second Chance redeploy.
  • Rebalanced class training paths and gadgets for Season 5.
  • Removed the Hazmat Breacher and Drone Operator training paths from Assault and Recon, respectively.

Field Training Changes

  • Assault
    • Gadgets: Assault Ladder and High Explosive Grenade Launcher.
    • Level 1 reduces the movement speed penalty when firing while moving.
    • Level 2 makes passive health regeneration trigger 50% faster, improves healing by 50%, and reduces revive sickness recovery time by 50%.
    • Level 3 causes High Explosive Launcher explosions to generate three fused submunitions.
    • Level 4 increases class gadget resupply rate by 10% with each improvement. The effect resets upon death.
  • Engineer
    • Gadgets: Repair Tool and Aim-Guided Launcher.
    • Level 1 increases resistance to explosive damage by 33%.
    • Level 2 makes armour plating 33% faster.
    • Level 3 allows Aim-Guided Launcher hits to immobilise vehicles for five seconds.
    • Level 4 increases class gadget resupply rate by 10% with each improvement. The effect resets upon death.
  • Support
    • Gadgets: Supply Pouch and Deployable Cover.
    • Level 1 improves weapon control when shooting from mounted positions.
    • Level 2 allows downed soldiers to be dragged 20% faster and revived 2.5 seconds quicker, while increasing sprint speed by 10% under heavy fire.
    • Level 3 applies an armour plate when reviving a teammate and spawns a lootable armour plate when Deployable Cover is placed.
    • Level 4 increases class gadget resupply rate by 10% with each improvement. The effect resets upon death.
  • Recon
    • Gadgets: Motion Sensor and Handheld Jammer.
    • Level 1 spots enemies when they take damage, marking their position in the world and on the minimap.
    • Level 2 spots nearby enemies within a 25-metre radius for five seconds when an enemy is downed.
    • Level 3 allows the Handheld Jammer to disrupt Redeploy Points and Mobile Redeploys within its radius, revealing enemies who activated the redeploy device.
    • Level 4 increases class gadget resupply rate by 10% with each improvement. The effect resets upon death.

Strike Packages and Gadgets

  • Smoke Generator and UAV Strike Packages now appear less frequently as Battle Royale loot, while Airstrikes appear slightly more frequently.
  • Breaching Projectile Launcher can now spawn as loot in Assault class crates.
  • Deployable Cover can no longer appear as loot.
  • Hardware Suppression System can now appear as loot.
  • Recon Drone and Smoke Grenade Launcher can now appear as loot in police vans.
  • Supply Bag can now appear as loot in ambulances.
  • Defibrillators have a small chance to appear as loot in ambulances and Support class crates.
  • Updated Supply Pouch ammunition quantities per use:
    • Shotguns receive 10 rounds.
    • Sniper rifles and DMRs receive five rounds.
    • LMGs receive 50 rounds.
    • Assault rifles and carbines receive 60 rounds.
    • Pistols and SMGs receive 60 rounds.

REDSEC Weapon Balance Changes

  • The SCW-10 now starts with a 15-round magazine when looted at lower rarities.
  • The SVDM can no longer be upgraded to or found with a 20-round magazine.
  • Reduced ammunition capacity for sniper rifles and DMRs from 70 to 60 rounds.
  • Adjusted weapon damage against armour to better reflect intended engagement ranges:
    • .300BLK Carbines, including the SOR-300SC, require one additional bullet to kill armoured enemies within 31 metres.
    • 10mm SMGs, including the SCW-10, require one additional bullet between nine and 85 metres.
    • 5.45x39mm assault rifles, including the KORD 6p67, require one additional bullet beyond 46 metres.
    • 5.45x39mm LMGs, including the RPK-74M, require one additional bullet beyond 46 metres.
    • 5.56x45mm assault rifles, including the SOR-556 Mk2, L85A3, B36A4, VCR-2, M433, and EF88, require one additional bullet beyond 46 metres.
    • 5.56x45mm LMGs, including the KTS100 Mk8, M123K, and L110, require one additional bullet beyond 46 metres.
    • 7.62mm DMRs, including the M39 EMR and SVDM, require one additional bullet beyond 21 metres and no longer deal bonus headshot damage to downed enemies.
    • The 7.62x39mm NVO-228E assault rifle and SG 553R carbine require one additional bullet within 31 metres.
    • 9mm SMGs, including the KV9, SGX, PW5A3, CZ3A1, PP-19, and SL9, require one additional bullet between nine and 85 metres.

REDSEC Map, UI and Audio Fixes

  • Fixed combat area outlines on the map and minimap.
  • Corrected a lighting issue that could make multiple maps excessively bright and unplayable, particularly Fort Lyndon.
  • Fixed overly bright or red drowning visual effects on Fort Lyndon.
  • Corrected mission abandonment messaging so it no longer displays an additional mission failed message.
  • Fixed Battle Pickup loot card visuals and incoming armour hit indicators.
  • Updated notifications to distinguish between a squad being wiped and being fully eliminated in Royale modes.
  • Fixed the Phantom Program mission widget refresh animation during the final mission.
  • Corrected the Season 4 Diamond Vehicle Decal reward category.
  • Fixed the Battle Royale Victory Cinematic fade-out.
  • Updated the teams-remaining message to hide the player count when fewer than 11 players remain.
  • Fixed soldier coughing voice-over continuing after leaving gas-affected areas or redeploying.
  • Corrected the Polish-language Handler voice-over during Battle Royale insertion.

Ranked Battle Royale Fixes

  • Fixed duplicate entries on Ranked Battle Royale leaderboards when accessed directly from the End of Season standings screen.
  • Corrected Total Ranked Point values in the End of Round summary after switching tabs.

Battlefield 6 was released on October 10, 2025, for PlayStation 5, Windows PC, and Xbox Series X/S. The game was developed by Battlefield Studios and published by Electronic Arts.

Have you noticed these changes? Share your thoughts in the comments!

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