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Massively Overpowered· Chris Neal·· 19 小时前精选AI 评分61

Enshrouded 展示 1.0 的 Sparkworks 功能:玩家可建造自定义地牢

Enshrouded showcases 1.0’s Sparkworks feature that lets players build their own devious dungeons

AI 导读

Keen Games 在 Enshrouded 1.0 发售前夕展示 Sparkworks 玩家逻辑系统,允许玩家通过开关盒与流程图 UI 搭建触发式地牢与陷阱。该系统扩展自定义内容,可生成敌人、设置尖刺与水系谜题,官方将提供游戏内教程与示例地牢。

推荐理由

游戏正式版发售前夕公开玩家逻辑系统,展现生存建造品类在自定义地牢与触发机制设计上的可玩深度与广度。

正文 · 原文

We are now days away from the multiplayer survival sandbox Enshrouded making its full 1.0 release, and that means Keen Games is keen (zing) to highlight one more major feature beforehand: the Sparkworks player logic system, otherwise known as an expansion of the custom content system that was added back in April.

Sparkworks effectively turns a building sharing feature into something more, allowing players to additionally spawn enemies, create events that are triggered by player actions, and more. It starts by crafting a special switchbox and a tool, as well as additional triggers like buttons, levers, and traps. Players then place the switchbox somewhere in the shared building, then access switchbox to link inputs to outputs to create a logic circuit, which are visualized in a flow chart UI.

Given examples of how this tool works include simple things like a rudimentary spike trap with a timed gate opening, spawning enemies that must be defeated to progress (though only enemies players have defeated and not unique bosses), water puzzles, and traps with shootable off switches, just to name a few. The devs promise there will be an in-game tutorial to show players how it’s done, as well as an example dungeon that players can dig around in to see Sparkworks triggers more directly. For now, the video below offers a good baseline for what the system is capable of.

sources: press release, YouTube

来源:Massively Overpowered · massivelyop.com