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Ars Technica Gaming· Kyle Orland·· 2 天前AI 评分58

恐怖游戏邪典《P.T.》获开源 PC 移植版

Long-lost horror gaming cult classic P.T. gets a much-needed PC port

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程序员 Lorean Xavier 发布开源工具,将 PS4 游戏《P.T.》重建为可玩的 x86 PC 可执行文件。该移植用原版文件在 C++ 与 Vulkan 下重造引擎,复现所有关卡、模型、纹理、声音、脚本与 CUTSCENE,较模拟器与业余重制更真实,玩家需合法解密副本生成。其额外支持升频、帧生成、相机模式、实验性第三人称与 VR 及博物馆内容。

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For over a decade now, the only "official" way to play Hideo Kojima's cult classic, P.T.—the long-discontinued "playable trailer" for Kojima's canceled "Silent Hills" project—has been via one of the increasingly rare PlayStation 4s that previously downloaded a copy during its monthslong availability window. Now, though, one coder is helping to preserve the game with a porting tool that builds a playable x86 PC executable from the original PS4 files.

Coder Lorean Xavier said he was inspired to work on the "P.T. for PC" project "because P.T. deserved to keep existing somewhere other than on consoles that still have it installed." The open source porting effort rebuilds the P.T. engine in C++ and Vulkan, using the original files from the PS4 game to re-create "every level, model, texture, sound, script and cutscene," according to its GitHub listing. That means players without their own legitimate decrypted copy of the original P.T. will have to track one down in order to generate a playable PC version.

The reliance on real P.T. files makes this port more authentic than previous hobbyist efforts to re-create the look and feel of P.T. for a PC audience. And while PS4 emulators recently reached a point where they could run P.T. completely, this native port also sports extra features, like upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a "museum" section where you can look at and listen to in-game assets (including "unused content").

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来源:Ars Technica Gaming · arstechnica.com