《Vhalzareth — The Last Winter》开发日志 0.01(非更新)
Dev Log 0.01 (Not an update)
Sargeras4489 在《Vhalzareth — The Last Winter》开发日志 0.01 中展示全新自定义 UI 与第一章完整规划。Blood Fountain 调查步骤将在后续更新更易发现,玩家达到 -500 Karma 可解锁额外线索,但极难达成。
VHALZARETH — THE LAST WINTER
DEVLOG #001
A NEW CUSTOM UI, ACT I PLANNING & THE BLOOD FOUNTAIN
Hey everyone!
I've been working on several things behind the scenes, and I wanted to share some of the progress I've made recently.
A COMPLETELY NEW UI
One of my current priorities is designing a completely new user interface built specifically for Vhalzareth.
I want the interface to have its own identity rather than feeling like a modified version of Warcraft III's standard UI. I'm working toward a consistent visual style that fits the world, atmosphere, and RPG mechanics of the campaign.
This means custom elements, a unified theme, and a more organized way to interact with your character and the systems surrounding him.
The screenshots show the direction I'm taking. There's still implementation work ahead, but I'm finally starting to shape the interface I've had in mind for the project.
ACT I — THE PLANS ARE COMPLETE
I've also reached an important milestone personally: I now have the complete plans for the first act of the campaign.
The maps, locations, quests, events, bosses, and progression have all been planned out. Having this structure established gives me a much clearer picture of how the different parts of the act will fit together.
Of course, planning everything is one thing; building it all is another. There's still plenty of work ahead, and I'll be implementing these plans as development progresses.
THE BLOOD FOUNTAIN — A LITTLE CLOSER TO ITS SECRET
I've also been working on the long-awaited Blood Fountain and the mystery surrounding it.
I'm not going to reveal its secret just yet, but in an upcoming update, some of the steps needed to investigate it will become easier to discover. Players who reach -500 Karma will be able to uncover additional clues and make further progress toward its mystery.
However, reaching that point is no small achievement. You'll need to become a true monster to reach such a low level of Karma, and getting there is extremely difficult by design.
So, if you've been wondering whether the Blood Fountain hides something more, keep making your choices. Your actions may open doors that would otherwise remain closed.
WHAT I'M WORKING TOWARD
For now, my attention is on turning these designs into working content: developing the new UI, expanding the campaign, and bringing the planned locations and encounters into the game.
I'll share more as the work progresses, including the parts that are ready to show rather than just ideas on paper.
Thanks to everyone who's been playing the campaign and sharing feedback. I appreciate every report, suggestion, and comment — they help me identify what needs attention and where I can improve things.
— Sargeras4489
来源:Hiveworkshop · hiveworkshop.com