CONTROL Resonant 销量突破 100 万份,成为 Remedy 最快销售游戏
CONTROL Resonant Surpasses 1 Million Copies Sold, Becomes Remedy’s Fastest-Selling Game
Remedy 宣布 CONTROL Resonant 自 2026 年 9 月 24 日发售以来销量突破 100 万份,成为厂牌史上最快销售游戏。该作销售速度超越 Alan Wake 2,且在 FBC: Firebreak 失利后为公司带来关键商业成功。
同一新闻,精选展示《《Control Resonant》三周售出100万份,成为 Remedy 史上最快销售游戏》
Remedy Entertainment took to social media today to let everyone know that CONTROL Resonant, the latest game in the CONTROL franchise, has been making a killing and has surpassed 1 million copies sold since it was released on September 24, 2026.
That’s just a few weeks ago, so seeing it hit this milestone so quickly is damned good. Even better for Remedy, CONTROL Resonant is now the fastest-selling game in the company’s history, surpassing the pace of Alan Wake 2.
Thank you for the support ❤️ For playing, sharing, and being a part of the community.#CONTROLResonant
— Remedy Entertainment (@remedygames.com) 2026-10-15T16:01:24.810755960Z
I’m glad for them. During Summer Game Fest 2026, I mentioned to Remedy that I felt they definitely had a hit on their hands with CONTROL Resonant. Turns out I wasn’t wrong, with gamers taking a liking to the game and already asking what comes next after finishing it. Especially since there was some initial frustration about the game swapping siblings and doing away with the ranged gameplay from the first game. But once everyone took control of Dylan and his melee-fused gameplay, they fell in love with the game.
We enjoyed it quite a bit ourselves, as well. In our CONTROL Resonant review, Jordan awarded the game a 4.5 out of 5, praising its combat, traversal, Dylan’s development, and Remedy’s continued ability to create some seriously strange and memorable worlds.
These last few years haven’t always been kind to Remedy Entertainment, despite the studio putting out several amazing games, including the original CONTROL and Alan Wake 2. Then there was the rare miss with FBC: Firebreak, which didn’t exactly work out the way Remedy had hoped.
Despite that, the company has maintained an amazing track record, so seeing Remedy finally getting the kind of commercial success its games deserve is a great win for the studio.
Now, we wait to see what Remedy has up its sleeve for the follow-up act, with that hopefully being dragging us further into the Supernatural world of CONTROL.
Founder & Editor-in-Chief
Keith D. Mitchell is the Founder and Editor-in-Chief of The Outerhaven and a games and technology writer with more than 14 years of experience covering the industry. Backed by nearly 30 years in professional IT, he has spent decades building PCs, troubleshooting hardware, experimenting with handheld gaming PCs, and playing the kind of Soulslikes and Metroidvanias that make you want to throw a controller. He has tested and broken down more hardware than he can count, and he still builds, upgrades, and troubleshoots his own PCs, setting up complex networks and getting lost in countless tech and geek culture rabbit holes on Reddit.
来源:Theouterhaven · theouterhaven.net
