跳到正文
Gamingonlinux ALT· Liam Squires-Hand·· 4 小时前精选AI 评分61

GE-Proton 11-9 发布,改进视频播放、Wayland、控制器等

GE-Proton 11-9 arrives with improvements for Video Playback, Wayland, Controllers and more

AI 导读

GE-Proton 11-9 与 11-8 发布,为 SteamOS/Linux 上的 Windows 游戏带来视频播放、Wayland 和控制器等改进。版本更新包含自动 HDR 检测免手动设置,并修复了《Crimson Desert》菜单视频卡顿及《God of War Ragnarok》等索尼游戏控制器兼容。

推荐理由

GE-Proton 11-9 与 11-8 带来 HDR 自动检测及多款游戏控制器修复,Linux 玩家更新后可改善兼容体验。

正文 · 原文

GE-Proton 11-9 (and GE-Proton 11-8 just before it) have been released to bring more improvements for Windows games on SteamOS / Linux.

Confused on all the Proton versions? Do be sure to check out our guide on all the different versions of Proton and also how to install GE-Proton.

And, in case you missed it as well - the new Epic Games Launcher actually uses GE-Proton for Windows games on Linux too. The developer of GE-Proton said this about it on X (Twitter):

I dont care that the new EGS launcher is vibe coded. I dont care of they are using GE-Proton internally. Someone at Epic had to present these ideas and get them green lit, and regardless of reasoning be it for competition or for compatibility, an effort for linux compatibility is being made, and I can appreciate that. It's more than most have done in the past and I welcome it. I want linux to grow, not for people to chase growth out.

Anyway, all the GE-Proton changes are listed below.

Key Changes GE-Proton 11-9

Video Playback
  • Added a fix for Crimson Desert getting stuck after selecting Play or starting a new game due to
    looping menu-video playback. Affects both Wine-Wayland and XWayland.
Rendering and HDR
  • Added automatic HDR detection for DX11/DXVK and DX12/VKD3D-Proton with Wine-Wayland or Gamescope.
  • PROTON_ENABLE_HDR=1 and PROTON_USE_HDR=1 are no longer required. HDR must still be enabled in
    the desktop or Gamescope.
  • Corrected a Wine-Wayland detection regression that incorrectly reported HDR displays as SDR,
    affecting Dragon's Dogma 2 and other games on compositors without optional Windows-specific color-
    management extensions.
  • Preserved SDR fallback when HDR is unavailable or disabled.
  • Retained legacy HDR overrides. Use DXVK_NO_HDR=1 to disable HDR reporting.
  • Updated the README with automatic HDR setup instructions.

Key Changes GE-Proton 11-8

Component Updates
  • Updated Wine bleeding-edge, DXVK, VKD3D-Proton, VKD3D, D7VK, DXVK-NVAPI, DXVK-IGDext, FEX,
    lsteamclient, wineopenxr and protonfixes.
  • Rebased the downstream patch stack and removed patches superseded upstream.
Controllers
  • Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including
    appropriate controller identity and button origins for supported games. Native controller
    handling and real Steam Input take priority.
  • Removed most (now obsolete) game-specific Sony fallback overrides; improved compatibility with Grandia I/
    II, Lunar, Sky, God of War Ragnarok and Horizon Zero Dawn.
  • Fixed Diablo IV's startup DualSense detection and added DualSense Edge compatibility.
  • Fixed Castlevania Anniversary Collection controller replacement and late connection.
  • Improved DS4 speaker audio, Sony controller hotplugging, Death Stranding speaker switching
    and Monster Hunter Wilds haptics. Addressed audio initialization races and expensive
    controller polling.
  • Added Switch Pro/compatible controller XInput support and corrected Dynasty Warriors 8
    DualSense mappings.
Steam Overlay
  • Fixed Guide-button overlay not closing under Wine-Wayland, including Labwc and Warframe.
  • Improved overlay cursor ownership and visibility; fixed a Wine-Wayland clipboard-related
    World of Warcraft crash.
Wayland and Windowing
  • Fixed fullscreen Alt+Tab restoration in Guild Wars Reforged.
  • Fixed startup/minimize recovery for Deadlock on Niri. Added cross-driver suppression of the
    transient minimized-window white rectangle. (#781, [#762]
    (#762)).
  • Improved Battle.net tray-menu rendering, positioning, keyboard focus, cursor handling and
    tray recovery.
  • Fixed Warframe's missing launcher settings dialog and disappearing cursor.
  • Fixed Touhou 11's unwanted fixed-window resizing.
  • Fixed Zenless Zone Zero launcher window being mistaken for a tray menu.
  • Improved GNOME direct-scanout compatibility, Vulkan surface opacity metadata and cursor
    confinement updates.
  • Preserved Assassin's Creed DX10 fullscreen mode across Alt+Tab.
Video Playback
  • Improved VRChat YouTube, HTTP MP4, HLS, MPEG-TS and RTSP playback, including URL
    compatibility, playlists, seeking, pause/resume, audio synchronization and periodic
    streaming stalls.
  • Enabled AV1 decoding through dav1d.
  • Fixed Resident Evil 4 video corruption and improved intro playback performance.
  • Fixed WUCHANG skill-preview videos. ([#775](https://github.com/GloriousEggroll/proton-ge-custom/
    issues/775), #787).
  • Added playback fixes for Borderlands 3, Saku Saku, Fairy Fencer F Advent Dark Force,
    SHUFFLE! Essence+, Hatsumira, Colin McRae Rally 3 and One Piece: Pirate Warriors 4.
  • Fixed interrupted music in T4C Neerya and an audio-sample memory leak affecting Apple
    Jack.
  • Fixed Way of the Samurai 4 movie-skipping crashes.
  • Improved King of Fighters XIII and Taito Type X2 movie compatibility, added DirectDraw
    video-overlay emulation, and fixed a seeking deadlock affecting SNK Heroines.
Rendering and HDR
  • Added reported-working StarCraft II GPU-hang workaround. ([#790](https://github.com/
    /issues/790)).
  • Fixed Meridian: New World's dark lighting and scrolling flicker through Wine-Mono/FNA
    stencil-state fixes.
  • Fixed Le Mans Ultimate initialization and HUD/text rendering through Direct2D
    improvements. (#777).
  • Enabled Warframe's DX11 HDR detection and added SDR fallback when HDR is requested but
    unavailable on the output.
Protonfixes
  • Project Torque: corrected .NET dependencies and disabled Xalia to prevent startup
    problems.
  • The Witcher 3: hid Wine exports to restore graphics features disabled by the game's Wine
    detection.
  • Added or updated fixes for A Way Out, Way of the Samurai 4, Ceville, Kanvas Launcher and
    the original Call of Duty's non-Steam release.
  • Updated the UMU database and fixed the unzip dependency URL.
Other Changes
  • Added opt-in Bluetooth LE support for applications such as Zwift and Rouvy using
    PROTON_ENABLE_WINEBTH=1.
  • Fixed unsafe timing-source selection, process-exit hangs, Richard Burns Rally's exit
    crash, and serial-port probing that disrupted Sinden lightguns.
  • Added SHA-256 certificate-property support for MTA and corrected incomplete TLS-record
    handling.
  • Restored ARM64 DXVK-NVAPI builds, enabled FEX disk caching by default, and updated
    upstream game/launcher compatibility fixes.
  • Expanded controller documentation and replaced obsolete RDNA3-specific FSR4 guidance with
    PROTON_FSR4_UPGRADE.

Article taken from GamingOnLinux.com.

来源:Gamingonlinux ALT · gamingonlinux.com