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Gbatemp· ExtraWildGames·· 3 小时前AI 评分15

我正在制作电子游戏《Proto Zero》

I'm making a video game.

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作者正制作并分享角色动作游戏《Proto Zero》原型,游戏定位为 2d beat em up 并已登陆 Steam。游戏讲述西装男摧毁机器人逃离外国巨型建筑,关卡为固定设计而非程序生成,支持单目标锁定与弹幕击回。原计划在 Itch 发布试玩 demo,但因严重崩溃 bug 推迟至周三。

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ExtraWildGames

Hey, just wanted to share with my fellow gamers a prototype I've been working on. It's a character action game with a guy in a suit who destroys robots on his way to escape a foreign megastructure.

UPDATE:

NOW ON STEAM

Robert Newbie

Looks interesting. What are you inspirations? Devil May Cry/Bayonetta? Oni? Death by Degrees? P.N. 03?

ExtraWildGames

Looks interesting. What are you inspirations? Devil May Cry/Bayonetta? Oni? Death by Degrees? P.N. 03?

I think I wanna say a bit more on the Yakuza, Spikeout and misc fighting game side.

Robert Newbie

I think I wanna say a bit more on the Yakuza, Spikeout and misc fighting game side.

Ha, I was a bit off. I was trying to think of what the final would play like. Would it be purely hand-to-hand combat, similar to Remember Me?

ExtraWildGames

Ha, I was a bit off. I was trying to think of what the final would play like. Would it be purely hand-to-hand combat, similar to Remember Me?

It'll be like a 2d beat em up in a lot of ways.

Enemies that engage in CQC and enemies that will be firing projectiles at you.

Robert Newbie

It'll be like a 2d beat em up in a lot of ways.

Enemies that engage in CQC and enemies that will be firing projectiles at you.

Sounds legit. What's going to be in the megastructure? An oversized elevator that just happens to be perfect for fighting? A botanical garden with poisonous hazards you shouldn't step on? An obligatory helipad on the roof for a final battle?

ExtraWildGames

Sounds legit. What's going to be in the megastructure? An oversized elevator that just happens to be perfect for fighting? A botanical garden with poisonous hazards you shouldn't step on? An obligatory helipad on the roof for a final battle?

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I have these levels as mock-up designs. A lot of the levels are empty right now in terms of scenery, but looking to add in more architecture soon.

Robert Newbie

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I have these levels as mock-up designs. A lot of the levels are empty right now in terms of scenery, but looking to add in more architecture soon.

Interesting. The purple mist implies a current, moving or rising hazard, etc., and the yellow area shows that even a single room can have multiple levels. I imagine something like Double Dragon, where progression is blocked until enemies are defeated.

ExtraWildGames

Interesting. The purple mist implies a current, moving or rising hazard, etc., and the yellow area shows that even a single room can have multiple levels. I imagine something like Double Dragon, where progression is blocked until enemies are defeated.

Yellow is just floor n ceiling. Lol

Though the latter is true. Can't progress til you've beaten the enemy.

ExtraWildGames

Hello friends, I have more footage to show you all.

Robert Newbie

Hello friends, I have more footage to show you all.

Nice. I like that the projectiles can be hit back, like Ocarina of Time. The floor looks much more detailed than the previous builds. Good work.

Romy_Arths

I like how it's shaping up! Definitely has the potential.

ExtraWildGames

Added single target lock-on for nearby enemies

Post automatically merged: Aug 4, 2025

We're anime now, folks.

ExtraWildGames

More footage of the game. Please like and subscribe, y'all.

ExtraWildGames

Hello again.

Another update:

Working on polish at the moment. Next time, I'll be posting a link to a demo on Itch for people to FINALLY play and try out.

Qardnall

this looks neat. Good work! Looking forward to checking it out

ExtraWildGames

The official Gameplay trailer to my upcoming project. Check it out here:

ExtraWildGames

Hey guys, very sorry. Unfortunately there are some pretty bad game crashing bugs I found last night, so Proto Zero's demo release will be postponed for Wednesday, most definitely.

CMDreamer

Are levels generated procedurally? That would be neat, for replayability reasons.

Quote me on this one.

ExtraWildGames

Are levels generated procedurally? That would be neat, for replayability reasons.

Quote me on this one.

They are not, very much set - style of enemy patterns and levels.

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