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itch.io Devlogs·· 3 小时前精选AI 评分66

《Earth Regen》demo 更新 10 加入三台新机器与多项改动

Update 10: three new machines and much more

AI 导读

《Earth Regen》demo 发布 Update 10,为三个原本只消耗钻石的 Trials 各加入一台机器:Foreman、Strike Vault 与 Clearing House。更新还重做连线操作、加入按名称查找机器、重写技能说明,并修复多处存档与显示错误。

推荐理由

更新展示了 demo 中三台新机器与连线操作改动,便于已玩用户对照自身建造流程。

正文 · 原文

Three new machines in the demo

Three of the demo's Trials paid only diamonds until now. Each one gives you a machine as well.

  • Full Shift unlocks the Foreman, a crew boss who works like four Volunteers. Every upgrade you buy for Volunteers reaches the Foreman four times over.
  • Earthed unlocks the Strike Vault, a battery for places with weather. Every lightning strike puts 80 KW into it, even when your Surge Arrestors grounded the strike.
  • Both Methods unlocks the Clearing House. It sells two wires and burns the third, each into its own till. One crew empties both: every 1 WF/h of crew takes out $3 and 3 CI an hour.
  • If you already finished one of these Trials, its machine is waiting in the build tray.
  • Self-Sufficient is a full game Trial now, because its machine runs on oil.

Wiring and building

  • Hold Shift as you let go of a wire and it stays in your hand. Click each next socket to wire one output into many machines. Esc, a right-click or a click on empty map puts it down.
  • Wire corners are on for everyone. Drag a wire to bend it, and right-click a corner to remove it. Settings, Building, Wire bending turns them off.
  • Double-click a wire to drop a reroute dot. Every wire from that output runs through it, so you can tidy a bundle in one go. Drag the dot to move it, click it to run a new wire from it, right-click it to remove it.
  • New option in Settings, Controls: Drag on empty map. Pick Select box and a left drag picks every machine inside the box, while the middle or right button moves the map.
  • Give any machine your own name: click its name at the top of its card. The new Find button in the top bar (or Ctrl+F) takes you to any machine by its name, its type or its place.
  • The Codex's Machines tab has a search box. Type part of a machine's name or its section.
  • A Labour Exchange has MAX buttons for the hands and the shift.
  • In the build tray, "All sections" stays in view while you scroll, and the hover text shows in the game's own box.

Clearer text

  • Most Clean Index skill descriptions were rewritten, in English and Russian, so each one says what the skill does for you. No more bare prices or words only this game uses.
  • For your first 30 minutes the skill board shows one line under its tabs: Clean Index is a score, not money, so taking a skill spends none of it.
  • The tutorial says your Clean Index reaches a skill, instead of "afford".

Healed places come alive

  • Once a place is mostly healed, butterflies fly in. They like to rest on machines that need your attention, so they hint at where to look. They leave at night and in bad weather, and fly off if you click near them.
  • Fireflies blink near finished grounds at night, bees visit a finished Grove Plot, and a snail creeps along a finished Trash Site's vines.
  • A place that is still dirty gets a gust of mud across the screen now and then. It fades as the place heals.
  • Working machines throw a soft glow of their colour on the ground by day too, not only at night.
  • A machine's card wears its own colour: a soft glow behind its name and a thin edge down the left.

New icons

Six icons were redrawn so they look like what the machine does. The Fine Sorter is a sieve over two bins, the Incinerator a burning mound and the Clearing House a stall and a flame. The Diamond Press, Print Works and Water Cleaner are new too.

Smaller things

  • The close button on every board is a small x.
  • ATTENTION centres the camera on the stopped machine.
  • A place's stage counts properly now: stage 1 when a fifth of it is cleaned, stage 5 only when it is finished.
  • Saves live in IndexedDB instead of localStorage. On itch every browser game shares one small localStorage, so a player with many itch games could run out of room. Old saves move over by themselves.

Fixed

  • A place read as fully healed at 81%, and the first kilogram you swept already counted as stage 1.
  • In a long run, the warning note for a machine you unlocked in one session and built in a later one was skipped.
  • Pressing Delete again after demolishing a machine replayed its demolish dust.
  • Several machine notes were half English on a Russian screen.

In the full game


Here’s a peek at my own factory in the full game. Hours of wiring went into this. Would you build yours like this?

来源:itch.io Devlogs · disagreeg.itch.io