微软Xbox向Insiders推出云游戏时长包,已购游戏每小时付24至40美分
Xbox wants you to pay 24 to 40 cents per hour to stream games you already bought
微软今日向Xbox Insiders推出按次计费的Cloud Playtime云游戏时长购买,已购游戏玩家需额外按小时付费串流。定价10小时4美元(约0.40美元/小时)、25小时8美元(约0.32美元/小时)、50小时12美元(约0.24美元/小时),时长永久有效至用完。该服务区别于Game Pass订阅含串流及Stadia购买即不限时串流模式。
同一新闻,精选展示《微软公布Xbox Cloud Gaming按小时付费价格》
In September, when Microsoft severely limited the game-streaming buffet available to Game Pass subscribers, the company said non-subscribers would soon be able to “purchase cloud playtime hours through the Xbox Store and stream eligible games they own on supported devices.” Today, Microsoft rolled out those a la carte Cloud Playtime purchases to Xbox Insiders, with prices that might be a bit galling for players who have already purchased these streamable games.
The “introductory launch pricing” for Xbox’s Cloud Playtime purchases is as follows:
- 10 hours for $4 (~$0.40/hour)
- 25 hours for $8 (~$0.32/hour)
- 50 hours for $12 (~$0.24/hour)
Purchased playtime “remains available until it’s used,” Microsoft writes, so you don’t have to worry about your 50-hour purchase expiring before you can use it fully.
Paying for playtime directly like this evokes images of old arcades, where players would invest a quarter or two (in 20th century dollars) often for just a few minutes of gameplay. That kind of metered play has fallen heavily out of fashion, though, in favor of one-time purchases for an all-you-can-play experience at home.
On the surface, paying as low as 24 cents for an hour of streaming game time doesn’t sound completely unreasonable. Remember, though, that these streaming costs come on top of whatever you paid to buy the game in the first place. Unlike an Xbox Game Pass subscription—which includes a few hours of monthly streaming access to hundreds of games as part of the subscription price—these Cloud Playtime packs “require cloud playable game purchase or, for select games, free-to-play access,” Microsoft writes.
Say what you will about the old arcade model, but you didn’t have to buy the cabinet and then pay a quarter per play.
Arcade pricing worked, in part, because you didn’t have to buy the game up front. Not so with a la carte Xbox Cloud Streaming.
Credit: Getty Images
Arcade pricing worked, in part, because you didn’t have to buy the game up front. Not so with a la carte Xbox Cloud Streaming. Credit: Getty Images
Keep the meter running
Microsoft’s metered Cloud Playtime packs differ from Google’s failed Stadia streaming experiment, which offered unlimited streaming playtime across devices for games you purchased on the platform. Of course, Stadia game purchases also didn’t let you download games for local play on a PC or console, making the overall value proposition quite different. That was especially true after Stadia’s 2022 shutdown made those purchases unplayable (though Google offered full refunds for any and all Stadia purchases at that point).
来源:Ars Technica Gaming · arstechnica.com