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Thesixthaxis· Aran Suddi·· 1 天前精选AI 评分62

SAND: Raiders of Sophie 获得首个重大更新 Last Port in the Storm

SAND: Raiders of Sophie gets first major update Last Port in the Storm

AI 导读

SAND: Raiders of Sophie 推出首个大型更新 Last Port in the Storm,新增太空港岛屿与黑曜石火山口等。新生物群系引入热累积伤害与岩浆裂隙机制,太空港将作为 Storm Dive 的最终撤离点。更新还修复多项漏洞并列出 Intel GPU 等已知问题。

推荐理由

本作首个大型更新新增太空港岛屿与黑曜石火山口,玩家探索时将面临热累积与岩浆裂隙等新环境威胁。

正文 · 原文

The online multiplayer mech base building and looter SAND: Raiders of Sophie has got its first major update, which has been called Last Port in the Storm. This first major update has added a new island, new biome, new environmental hazards, and additional updates. There are some known issues which have also been listed by the development team.

SAND: Raiders of Sophie Last Port in the Storm update patch notes

Changelog

  • New island: Spaceport

    • An expansive new island filled with valuable loot and resources

    • Will be used as a final extraction point in Storm Dive

  • New Biome: Obsidian Crater

    • Aurogen Crystals will only spawn in this biome

    • Has a unique POI inside it.

    • Has unique lava cracks that will deal damage to players and tramplers who approach them too closely

    • Has a new Heat mechanic that will accumulate character’s temperature and will start dealing damage once it is accumulated enough.

  • Dropship Crash Site

    • Small event that happens once in a specific time window

    • In order for the new dropship timer to start, the current one should despawn first. For that it should be visited at least once by any player.

      • Dropship that got covered by Storm automatically counts as visited.

    • Dropship Crash Site is marked on the map

    • Approaching the Crash Site will trigger the Ironclads to spawn.

    • Some Islands now have additional secret spots to explore

    • Some islands now have Energy Powered Doors

      • In order to open those doors, the reactor should be enabled and have energy.

      • Every Energy Consuming Device is now visually linked to its reactor by set of wires.

      • Reactor on the Dreadnought is broken and can’t be refilled, so make every second count while using the doors linked to them

    • Added some readable notes. To some of the islands to expand the lore of the Sophie a bit,

      • More notes will be added in the future

    • Nerfed The Throwing Speed of the Impact Grenades

      • They can no longer be Spammed because of the increased wind up time.

    • Improved the musical system so that combat music will start and stop correctly

    • Added “Report Player” button to the “You’ve been killed” screen

    • Updated the drop items mechanic so that items couldn’t be dropped through obstacles

    • Fixed an issue with the world generation. Now terrain should be less mountainous and easier to traverse

      • Also the Islands should stay a bit further away from the edges of the map so most of them don’t get covered by the first circle.

    • Fixed an exploit that allowed duplicating some items (including Orbital Strike)

    • Fixed an issue where it was impossible to reload the ‘M82’ Rifle with non-default ammo if it was brought from orbit

    • Fixed an issue that player name might not be shown to other players

    • Fixed a lot of issues with gamepad controls

    • Fixed an issue that gunboats would be semi-transparent

    • Fixed an issue that some VFX weren’t visible through the windows

    • Fixed an issue where “Apply” & “Save changes” buttons become unresponsive after entering the Keyboard & Mouse Keybindings

    • Fixed an issue where the trampler blueprint image would be corrupted in some cases

    • Reverted “Fixed an issue where the trampler kept moving after the steering wheel was destroyed”

      • Now the trampler will continue moving after the Steering Wheel was destroyed

    • Fixed an issue where the avatar appeared partially or completely below the ground after re-entering an expedition

    • Fixed an issue that allowed players to use ladders to access restricted areas.

      You might notice freezes/FPS drops in the first ~20 minutes of your match. This happens because of the shader compilation. In future updates, we’ll try to improve the compilation process so it doesn’t affect gameplay.

Known Issues

  • There may be graphical issues and artifacts when playing on Intel GPU’s

  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

  • Items may be displayed inside the character’s body in some cases

  • Large items may float around the character

  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

  • Bullets can pass through the character on a speed-boosted trampler

  • Shotgun might not deal damage at close range distance

  • Ironclads can be triggered multiple times by reentering the trigger area

  • Character can become occluded in some cases

  • Character hands are “broken” when they carry energy rods

  • Player may not receive a corresponding VFX from heat damage

  • Boxes may remain stuck inside the fridge after the Trampler is destroyed

  • Unfortunately, the flickering and teleporting ghouls have returned when attempting to mount a turret.

  • There might be places in terrain where the character can fall under terrain

    • This occurs in places where terrain is extremely steep

  • Character can let go of ladder if it’s under an angle

  • Box with cannon can fly in the air after uninstalling it while holding large items in hands

Source: Steam

来源:Thesixthaxis · thesixthaxis.com