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Kotaku· Zack Kotzer·· 2 小时前精选AI 评分76

欧盟就游戏最古老变现机制对 Activision Blizzard、Riot Games、育碧等采取行动

EU Taking Action Against Activision, Riot, Ubisoft On Gaming’s Oldest Monetization Scheme

AI 导读

欧盟牵头对 Activision Blizzard、Riot Games、育碧等十家公司的游戏内虚拟货币变现系统采取行动,关切其零头不可精确花费等老问题。监管指出机制包括捆绑销售虚拟币、暗黑模式及家长控制不足,Epic 已允许 V-Bucks 精确支付(PlayStation 除外)。

推荐理由

欧盟针对虚拟货币零头不可精确花费的老痛点出手,背景是此类机制自 WiiWare 时代便引争议,部分厂商已调整。

正文 · 原文

Live service, gacha and freemium games are among the top-earning in the industry. With the likes of Fortnite and Roblox especially popular among children, international regulation boards have begun crafting new ways to stymie predatory monetization practices. Last week, the EU announced it will be taking actions against ten specific companies, including Activision, Riot and Ubisoft, over some of the oldest grievances in gaming.

Spearheaded by the Italian Competition Authority, the EU is challenging Activision Blizzard, Mojang, Ubisoft, Riot Games, Crytek, Supercell, InnoGames, King, Plarium and Playrix over their monetization systems. The concern revolves around a practice that has frustrated since the early days of WiiWare and XBLA: platform specific currencies that rarely align to the price you’re looking to pay. You can buy bundles of 3,000 Itchy Dollars, but the cosmetics or upgrades you want only cost 2,999, forever leaving you with an unspendable angel’s share.

“In-game purchases (such as cosmetic upgrades and weapon upgrade packs) are often priced in currencies other than euros,” reads the press release, “but ultimately involve– a payment in euros, either directly or indirectly, via multiple virtual currencies… This is accompanied by other game-design mechanisms (such as selling virtual currency in bundles), the use of dark patterns, inadequate parental controls, and a lack of assistance when accounts are blocked.”

You might be asking, “wait, where’s Fortnite in all this?” Heading the consumer protection board at the pass, Epic already announced that starting this month players will be able to spend “exact amounts” of V-Bucks on specific purchases (except on PlayStation). While fun money used to be standard practice for paying real money within video games (again, except on PlayStation), most major companies have modernized, no longer paying footsie with your spare change. But these changes haven’t been across the board. A foundation of in-game monetization, the EU cited games like Call of Duty as needing to get its act together.

While this seems to address one of the original sins decades after the fact, it is hardly the only action taken by an international court. Through the year, consumer protection boards around the world have begun to hammer down on gaming practices, whether it’s adjusting age-ratings for gambling-like design (even in Mario Kart) or shoring up precedence for digital ownership.

来源:Kotaku · kotaku.com