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《Project Silverfish》Beta 0.4.11 更新发布

Beta 0.4.11 Update

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《Project Silverfish》发布 Beta 0.4.11 更新,新增邪教武器被动、5.7 Rifle 及变体、新地牢与文物等内容。该更新合并了 0.4.5 公开测试版的 5.7x28 弹药与新武器等改动,并包含大量平衡调整与 Bug 修复。

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Beta 0.4.11

New Features:

-Added passive effects to new Cult weapons.

-New 5.7 Rifle and variants.

-New dungeons.

-New artifacts.

-New player cosmetics.

-Several weapons can now be fitted with bayonets via the crafting bench.

-New passive effects.

-New secrets...

Changes:

-Insurrection Dregs can now spawn with 5.7 Carbine.

-Reduced eye-box vignette in night vis scopes.

-Added new syntax for activating and deactivating functions in terminals. Words like "off", "deactivate" and "close" will now work in place of "false".

-Pyrogeists make NPCs panic when getting too close.

-Broker shop now sells 5.7HP more readily.

-Added intro screen to new games.

-Anomalies now guard some artifact spawns.

-Sickness now reduces natural damage regen.

-Being at low hunger reduces your jump height.

-Some melee enemies will now lunge more aggressively while attacking.

-Slightly increased melee range of all npcs.

-Some armor types now have the "Heavy Holster" perk.

-Added snipers to guard towers in The Scar.

-Buffed Field Research Coat.

-Buffed Dandelion Artifact.

-Many other misc balance adjustments.

Bug Fixes:

-Fixed issue where certain street art didn't update photo quest.

-Fixed 5.7 Carbine having wrong magazine mesh.

-Fixed bug (in test branch) where passive attributes were not appearing in class select menu.

-Fixed over-tuned reverb on Skeleton Coast and South Bend.

-'Guerrilla Warfare' now appears at Mama Roach's and Dr. Mosby's interfaces.

-Magpie will no longer prompt errant dialogue when turning in Panzer Hunt quest.

-Fixed issue where Dead Bridge photo targets had differing acceptance ranges.

-Fixed NPC stuck spot in The Scar.

-Those typos you saw were never actually real...

-Items behind doors and physics props should no longer appear in 'Nearby Items'.

-Fixed some monsters being assigned to the wrong faction.

-Fixed event trigger volume in Forgotten Tunnels that was blocking melee hits.

-Fixed poison gas tanks not taking melee damage.

-Many other misc bug fixes.

This update also contains changes from the 0.4.5 Public test build:

Beta 0.4.5

New Features:

-Added new ammo caliber: 5.7x28.

-Added new weapons in the 5.7 caliber.

-Many new weapon variants.

-Added moon phases.

-New contracts, locations and threats.

-New Quick-Play objective.

-New Blindness passive added to custom player attributes list.

Changes:

-Added fire select notification and node on HuD.

-Wraiths will no longer spawn ambiently in the southern zone.

-Wraith spawns are now less frequent in the northern zone.

-Fall damage threshold has been slightly readjusted. You will now take damage at around a 2 story fall.

-Buffed 40mm buckshot shells.

-Adjusted cross-hair on some reflex sights.

-Sun shadow quality now more correctly scales with over-all shadow quality setting.

-The Type 21 Infantry Rifle (STG 44) has had its caliber changed to 5.7x28.

-Lowered NRC Grunt's Max Hp.

-Re-balanced extraction faction advantage victory threshold.

-Made Wanderer trades more fair.

-Added more weapons to Wanderer's trade pool.

-Post-human soldiers will no longer silently crouch-walk.

-Fixed some unbalanced item values.

-Reduced handling stat for Kruger 50-B and Kruger Auto-50.

-Made wild boar louder and more vocal.

-Made wild animals much more likely to panic.

-Made 'Thor's Hammer' quest no longer completely reliant on RNG.

-Bad Air does slightly more damage and has been added to more dungeons.

-NPCs should be less effective at tracking targets in low-visibility conditions.

-Having a quest item equipped will no longer prevent you from turning in the quest. Instead a popup will inform you that the equipped item(s) will be turned in and provide the option to cancel.

-You can now use single-use Cert Keys to unlock password protected terminals.

-More terminals are locked.

-Player can no longer move while picking/prying locks.


Bug Fixes:

-Fixed new shops not having barter modes.

-Fixed bug where Iron Gut made medicine ineffective.

-Fixed Tactical Face-shield's missing tool tip.

-Fixed broken geometry in some large terrain objects.

-Fixed issue where skybox elements were casting broken shadows.

-Added missing kill-planes to new dungeons.

-Fixed door in UT 308 that NPCs could not path through.

-Fixed bug that caused blowtorch bought thru trade to only have one use.

-Addressed dysfunctional items in Castaway's trade pool.

-Addressed issue with NPC aim offset.

-Fixed prowler enemy having wrong vocal barks.

-Fixed broken shadows in The Annex.

-Duffle bags associated with quests that were not already marked, have been marked as quest items.

-TR 77-C SAW now has select fire.

-Fixed Wardens' collision capsule so that they no longer get stuck in doorways.

-NPCs should no longer be able to throw grenades after death.

-Fixed miss-aligned compass in some dungeons.

-Fixed Wanderer and Castaway NPCs not randomizing their trade pools.

-Binoculars now remember the IFF of your marked target.

-Lighting strikes will no longer occur in safe zones.

-Many other misc fixes and changes.

来源:itch.io Devlogs · siris-pendrake.itch.io