《Project Silverfish》Beta 0.4.11 更新发布
Beta 0.4.11 Update
《Project Silverfish》发布 Beta 0.4.11 更新,新增邪教武器被动、5.7 Rifle 及变体、新地牢与文物等内容。该更新合并了 0.4.5 公开测试版的 5.7x28 弹药与新武器等改动,并包含大量平衡调整与 Bug 修复。
Beta 0.4.11
New Features:
-Added passive effects to new Cult weapons.
-New 5.7 Rifle and variants.
-New dungeons.
-New artifacts.
-New player cosmetics.
-Several weapons can now be fitted with bayonets via the crafting bench.
-New passive effects.
-New secrets...
Changes:
-Insurrection Dregs can now spawn with 5.7 Carbine.
-Reduced eye-box vignette in night vis scopes.
-Added new syntax for activating and deactivating functions in terminals. Words like "off", "deactivate" and "close" will now work in place of "false".
-Pyrogeists make NPCs panic when getting too close.
-Broker shop now sells 5.7HP more readily.
-Added intro screen to new games.
-Anomalies now guard some artifact spawns.
-Sickness now reduces natural damage regen.
-Being at low hunger reduces your jump height.
-Some melee enemies will now lunge more aggressively while attacking.
-Slightly increased melee range of all npcs.
-Some armor types now have the "Heavy Holster" perk.
-Added snipers to guard towers in The Scar.
-Buffed Field Research Coat.
-Buffed Dandelion Artifact.
-Many other misc balance adjustments.
Bug Fixes:
-Fixed issue where certain street art didn't update photo quest.
-Fixed 5.7 Carbine having wrong magazine mesh.
-Fixed bug (in test branch) where passive attributes were not appearing in class select menu.
-Fixed over-tuned reverb on Skeleton Coast and South Bend.
-'Guerrilla Warfare' now appears at Mama Roach's and Dr. Mosby's interfaces.
-Magpie will no longer prompt errant dialogue when turning in Panzer Hunt quest.
-Fixed issue where Dead Bridge photo targets had differing acceptance ranges.
-Fixed NPC stuck spot in The Scar.
-Those typos you saw were never actually real...
-Items behind doors and physics props should no longer appear in 'Nearby Items'.
-Fixed some monsters being assigned to the wrong faction.
-Fixed event trigger volume in Forgotten Tunnels that was blocking melee hits.
-Fixed poison gas tanks not taking melee damage.
-Many other misc bug fixes.
This update also contains changes from the 0.4.5 Public test build:
Beta 0.4.5
New Features:
-Added new ammo caliber: 5.7x28.
-Added new weapons in the 5.7 caliber.
-Many new weapon variants.
-Added moon phases.
-New contracts, locations and threats.
-New Quick-Play objective.
-New Blindness passive added to custom player attributes list.
Changes:
-Added fire select notification and node on HuD.
-Wraiths will no longer spawn ambiently in the southern zone.
-Wraith spawns are now less frequent in the northern zone.
-Fall damage threshold has been slightly readjusted. You will now take damage at around a 2 story fall.
-Buffed 40mm buckshot shells.
-Adjusted cross-hair on some reflex sights.
-Sun shadow quality now more correctly scales with over-all shadow quality setting.
-The Type 21 Infantry Rifle (STG 44) has had its caliber changed to 5.7x28.
-Lowered NRC Grunt's Max Hp.
-Re-balanced extraction faction advantage victory threshold.
-Made Wanderer trades more fair.
-Added more weapons to Wanderer's trade pool.
-Post-human soldiers will no longer silently crouch-walk.
-Fixed some unbalanced item values.
-Reduced handling stat for Kruger 50-B and Kruger Auto-50.
-Made wild boar louder and more vocal.
-Made wild animals much more likely to panic.
-Made 'Thor's Hammer' quest no longer completely reliant on RNG.
-Bad Air does slightly more damage and has been added to more dungeons.
-NPCs should be less effective at tracking targets in low-visibility conditions.
-Having a quest item equipped will no longer prevent you from turning in the quest. Instead a popup will inform you that the equipped item(s) will be turned in and provide the option to cancel.
-You can now use single-use Cert Keys to unlock password protected terminals.
-More terminals are locked.
-Player can no longer move while picking/prying locks.
Bug Fixes:
-Fixed new shops not having barter modes.
-Fixed bug where Iron Gut made medicine ineffective.
-Fixed Tactical Face-shield's missing tool tip.
-Fixed broken geometry in some large terrain objects.
-Fixed issue where skybox elements were casting broken shadows.
-Added missing kill-planes to new dungeons.
-Fixed door in UT 308 that NPCs could not path through.
-Fixed bug that caused blowtorch bought thru trade to only have one use.
-Addressed dysfunctional items in Castaway's trade pool.
-Addressed issue with NPC aim offset.
-Fixed prowler enemy having wrong vocal barks.
-Fixed broken shadows in The Annex.
-Duffle bags associated with quests that were not already marked, have been marked as quest items.
-TR 77-C SAW now has select fire.
-Fixed Wardens' collision capsule so that they no longer get stuck in doorways.
-NPCs should no longer be able to throw grenades after death.
-Fixed miss-aligned compass in some dungeons.
-Fixed Wanderer and Castaway NPCs not randomizing their trade pools.
-Binoculars now remember the IFF of your marked target.
-Lighting strikes will no longer occur in safe zones.
-Many other misc fixes and changes.
来源:itch.io Devlogs · siris-pendrake.itch.io