EA 关闭 BioWare 工作室并终止下一款《质量效应》早期开发
RIP BioWare: EA shuts down storied RPG studio after over three decades
EA 关闭运营逾三十年的 BioWare 工作室,并结束下一款《质量效应》项目早期开发。BioWare 周三通过社媒确认,此前 Bloomberg 报道 EA 裁撤 400 人含 BioWare 50 人。EA 去年私有化后分析预期将侧重长线运营与年货体育游戏。
同一新闻,精选展示《EA公布业务重组战略:关闭BioWare工作室并调整多个项目组合》
The legendary studio behind series like Mass Effect, Dragon Age, Neverwinter Nights, and Star Wars: Knights of the Old Republic is no more. BioWare announced via social media Wednesday afternoon that “after more than three decades of shared adventures, BioWare is closing and early development on the next Mass Effect project is ending.”
The official announcement was posted mere minutes after a Bloomberg report detailed 400 job cuts across BioWare parent company Electronic Arts, including 50 at BioWare, based on reports from “a person familiar with the company’s plans.”
“Across our portfolio, we’re making deliberate choices to align talent and investments where we see the greatest opportunities for players and long-term growth,” EA executives wrote in a message to staff, according to Bloomberg.
A long time coming
Following its 1995 founding in Edmonton, Alberta, BioWare first came under the EA umbrella through a 2007 purchase, before Mass Effect and Dragon Age were even a thing. At the time, EA’s then-CEO, John Riccitiello, called BioWare one of “the most respected studios in the industry” that would “make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties. We also expect this will drive long-term value for our shareholders.”
Of course, EA doesn’t have public stockholders anymore after a $55 billion deal led by Silver Lake, Saudi Arabia’s Public Investment Fund, and Jared Kushner’s Affinity Partners took the company private last year. At the time of that move, analysts told Ars to expect “layoffs, studio closures, and [selling] of IP” as the newly private and now heavily debt-ridden company put “a bigger focus on live services, more focus on annual sports franchises, [and] microtransactions” to help increase profits.
来源:Ars Technica Gaming · arstechnica.com