跳到正文
Resetera· mazi·· 1 天前精选AI 评分64

《怪物猎人:荒野》Switch 2 序章 demo 将于 10月20日上线

Monster Hunter Wilds Prologue Demo for Switch 2 launches October 20

AI 导读

卡普空宣布《怪物猎人:荒野》Switch 2 序章 demo 将于 10月20日推出,可体验开场剧情且存档可继承至正式版。该 demo 支持本地多人但不含联机,Switch 2 正式版定档 12月4日,现有平台也可试玩,大型拓展包 Ascendance 计划 2027 年推出。

推荐理由

原文列出 Switch 2 版序章 demo 的推出时间与存档继承规则,玩家可据此提前试玩并规划十二月的正式版购买。

正文 · 原文

mazi

The Monster Hunter Wilds Prologue Demo for Switch 2 will launch on October 19, Capcom announced.

The demo allows players to experience the opening of the story, and save data can be carried over to the full game. It also supports local multiplayer. Online multiplayer is not available.

Monster Hunter Wilds is available now for PlayStation 5, Xbox Series, and PC via Steam. The Switch 2 version will launch on December 4. A major expansion, "Ascendance," is due out in 2027. The demo is also available for existing platforms.

2E04158A-9109-4DCA-B56C-EE7CF6BD46F8.jpg

Video Muted

AshenWanderer

cw_sasuke

Absolutely gonna check this one out.

criteriondog

Cannot wait! I'm essentially restarting when the switch version releases because I played through the base game and TU1 and my ps5 broke (even though I just replaced it, I want handheld MH

and don't want to spend $80 a year for plus).

Even if there was somehow cross-save (Capcom whyyyyy won't you ever do this), I actually don't mind restarting as I usually play MH single and then all the quests with friends and my friends kinda rushed me through wilds anyways lol. I haven't paid too close attention to the TU since Mizitsune or any of the QoL, etc.

I already got the switch version preordered :D excited for the demo.

Watershed

Great way to experience the quality of the port before spending any money on it. I hope it's as good as the other recent Capcom Switch 2 ports.

Liam Allen-Miller

Capcom not having universal cross saving on their games continues to be a bummer. Ubisoft genuinely dogwalking the rest of the AAA companies on this.

ACupofLiber-Tea

I was thinking about starting Monster Hunter Rise again on my Switch 2 but with Wilds coming out this soon, I decided not to. Definitely getting it day one and can't wait to play it!

Dremorak

TBH if there was a demo for DD2 on switch 2 I would have required a lot less convincing. I took a while to decide that I should just take the plunge and see the performance for myself, but I'm glad that I did because it rules.

I'll be checking this out for sure

Crazyorloco

I have this on my pc....but I might double dip because I like playing in bed or when I travel. Hope it runs good like elden ring.

I was thinking about starting Monster Hunter Rise again on my Switch 2 but with Wilds coming out this soon, I decided not to. Definitely getting it day one and can't wait to play it!

This needs a switch 2 upgrade patch ASAP.

Okabe

Okabe

A Knight of the Round who is sometimes a good bean

Hey that's today!

Gonna be fun to check out

Soul Lab

Capcom not having universal cross saving on their games continues to be a bummer. Ubisoft genuinely dogwalking the rest of the AAA companies on this.

I remember the survey for Rise. One question was about requested features. Cross save was one of the multiple selections.
Later, via twitter they wrote something like "We heard you loud and clear, but it's technically not possible".
Alright…

Liam Allen-Miller

I remember the survey for Rise. One question was about requested features. Cross save was one of the multiple selections.
Later, via twitter they wrote something like "We heard you loud and clear, but it's technically not possible".
Alright…

Ah, bummer. Totally missed that! I remember being particularly annoyed with SFVI mandating a Capcom ID, but not offering any sort of related cloud saving.

TΛPIVVΛ

I remember the survey for Rise. One question was about requested features. Cross save was one of the multiple selections.
Later, via twitter they wrote something like "We heard you loud and clear, but it's technically not possible".
Alright…

Ah, bummer. Totally missed that! I remember being particularly annoyed with SFVI mandating a Capcom ID, but not offering any sort of related cloud saving.

This is what i've been requesting forever! Especially with Rise and Sunbreak Cross save and Cross play with their retro collections, I really thought SF6 may have implemented and even wilds with their Capcom ID but nothing once they do they will be on even more of a generational run and set the lead, I predict they'll get even more gamesales than they already do.

OP

OP

mazi

mazi

picross or it didn't happen

just thinking out loud, but could the reason these games don't have cross-save/cross-progression be that they're full of microtransactions and can be played both online and offline? a lot of the games i can think of that have cross-save are either just regular single player games, or are online games where you need a connection to be able to play at all.

Igor

I will play the demo but I never got through the slog that is single player mode on ps5 so I might pass on it. I'd much rather have Rise update.

I take it the game still requires you to complete the story before moving on to the "regular" monster hunter still?

Mediking

Yessss! Can't wait for the demo! I want MH Wilds on Switch 2 so bad

cw_sasuke

Make or break moment for MHW in Japan. Will be interesting to see the reception to this.

JetstreamRorschach

Yessss! Can't wait for the demo! I want MH Wilds on Switch 2 so bad

Saame. First MH I haven't played on launch since... Freedom 2 methinks? And the wait has been unbearable.

Kandinsky

Make or break moment for MHW in Japan. Will be interesting to see the reception to this.

wat, you think this version will sell well in Jp?. Probably wont even crack a million, imo.

AshenWanderer

I will play the demo but I never got through the slog that is single player mode on ps5 so I might pass on it. I'd much rather have Rise update.

I take it the game still requires you to complete the story before moving on to the "regular" monster hunter still?

at least all the cutscenes are now skippable ^^

cw_sasuke

wat, you think this version will sell well in Jp?. Probably wont even crack a million, imo.

Its about damage control and clearing the path towards Ascendance and Rise sequel.
They need to get their local audience on board again.

Rise Sequel not releasing until 2028/29, they need to whatever is possible to remove the MHW stain until then.

KezayJS1

I want to give this a try so I'm looking forward to the demo!

Razor Mom

Anybody know when it's supposed to go live?

AshenWanderer

Anybody know when it's supposed to go live?

tomorrow in CEST so 20.oktober right now we have 1:44pm monday 19.oktober

Igor

at least all the cutscenes are now skippable ^^

That's actually big haha

Razor Mom

tomorrow in CEST so 20.oktober right now we have 1:44pm monday 19.oktober

Wait I thought it was going live on the 19th (today)?

Huncho_Houdini

Make or break moment for MHW in Japan. Will be interesting to see the reception to this.

They are doing a holiday bundle there right?

AshenWanderer

Wait I thought it was going live on the 19th (today)?

depends on the region you're living in i guess central europe gets it tomorrow

Razor Mom

depends on the region you're living in i guess central europe gets it tomorrow

Source?

AshenWanderer

Source?

official monster hunter wilds homepage for germany

Razor Mom

official monster hunter wilds homepage for germany

Thank you!

cw_sasuke

They are doing a holiday bundle there right?

Yeah.

But just to make it clear im not even talking about sales, but the general perception of the S2 version. Are people that didnt play it before vibing with the current state of the game ? Enough for them to pick up Ascendance in the future ?

There is a timeline in which Capcom keeps MHW and it negative reception away from Switch and the Nintendo audience. Just releases Switch 2 updates for Rise/Sunbreak/MH Generations and starts 'fresh' with a Rise followup down the line.

Capcom was skeptical about bringing Rise to PS/Xbox because they thought the audience might not feel it and its Switch/portable DNA. It will be interesting to see how the S2/portable audience reacts to Wilds.

otretas

at least all the cutscenes are now skippable ^^

Really? Even the normal dialogue that you go through?

AshenWanderer

Really? Even the normal dialogue that you go through?

if i remember correctly yes

smisk

Awesome! The beta ran like shit on my PC so curious to see if this is better optimized. I know many people say it's a step down from Rise, but still gonna try this out tonight.

Kouriozan

My brother bought DD2 on Switch 2 so I tried it and honestly it runs pretty good I was kinda shocked, so of course I'll try MH Wilds too.

TΛPIVVΛ

My brother bought DD2 on Switch 2 so I tried it and honestly it runs pretty good I was kinda shocked, so of course I'll try MH Wilds too.

How is it with the input latency and frame gen?

HeRinger

How is it with the input latency and frame gen?

Pretty noticeable. Feels worse than when I'm streaming a game. Not unplayable by any means, but personally I prefer to play the game with frame generation off.

Lord British

I thought the demo was supposed to be up in the USA already?

TΛPIVVΛ

Pretty noticeable. Feels worse than when I'm streaming a game. Not unplayable by any means, but personally I prefer to play the game with frame generation off.

That's unfortunate, I wonder with the headway they have been making if they can implement a reflex like system and a legacy NVN based frame gen as frame gen on PC can actually reduce input latency than even it native and without depending on the title, something like that would be great for the switch 2 and the better nvidia based framegeneration+reflex system which is much better than FSR.

Kouriozan

How is it with the input latency and frame gen?

I only notice it when opening chests or trying to pick up loot otherwise I play mage/sorcerer so it's a low input class.
I am almost 20 hours in and honestly I'm fine about how it plays, hence I'm curious about Wilds.

Lord British

Looks like their website says it launches on switch 10/20, not 10/19

Vic

How is it with the input latency and frame gen?

Setting to fast the camera speed for the right joystick helped a lot with lowering the latency feedback with this game. Also, for some reason the responsiveness is better on the handheld screen than in docked mode.

Butter Biscuit

just thinking out loud, but could the reason these games don't have cross-save/cross-progression be that they're full of microtransactions and can be played both online and offline? a lot of the games i can think of that have cross-save are either just regular single player games, or are online games where you need a connection to be able to play at all.

This would make a lot of sense, to me. Transferring save data has no reason to be technically impossible, but I fully believe that they're so focused on DLC sales, which WOULD be impossible to carry over between stores, that they want to do either both or none at all

So MonHun doesn't have save transfers because it's an MTX platform

OP

OP

mazi

mazi

picross or it didn't happen

Looks like their website says it launches on switch 10/20, not 10/19

on twitter it said oct 19 PT/oct 20 BST. basically tomorrow for most of the world.

edit: i asked for a title change

AshenWanderer

How is it with the input latency and frame gen?

many say unplayable but honestly i tried it a couple of minutes ago and at least i don't notice any meaningfull input lag (tried handheld and docked )

Lightjolly

I only notice it when opening chests or trying to pick up loot otherwise I play mage/sorcerer so it's a low input class.
I am almost 20 hours in and honestly I'm fine about how it plays, hence I'm curious about Wilds.

whats the base framerate without frame gen? Is it 30> 60, because yeah id understand that. Frame gen feels much better from 60>120

AshenWanderer

whats the base framerate without frame gen? Is it 30> 60, because yeah id understand that. Frame gen feels much better from 60>120

you can cap it at 30 or at variable at variable it hovers between 35 to 40 or so

fiendcode

How is it with the input latency and frame gen?

I'd say noticeable but not unplayable. It feels worse with slower vocations though imo.

InfiniDragon

many say unplayable but honestly i tried it a couple of minutes ago and at least i don't notice any meaningfull input lag (tried handheld and docked )

I played through the whole game and all the DLC with frame gen on and had no issues, so no it's not "unplayable". As ever with framerate discussion, I would recommend trying it yourself as it will depend on how well you notice things like input lag.

来源:Resetera · resetera.com