《Squadron 42》登陆 Steam 公布最低 PC 配置,发售推迟至 2027 年 Q2
Squadron 42 Storms Onto Steam With Surprisingly Low Minimum PC Requirements, but Fans Still Face a Wait Until Q2 2027
Cloud Imperium Games 上线《Squadron 42》Steam 页面并发布新预告,最低配置为四核 CPU、16GB 内存、8GB 显存显卡与 150GB 空间,发售从 2026 年延至 2027 年 Q2。本周少量粉丝与创作者试玩反馈正面,但指出流程偏线性、演出偏多,Bug 仍存。
同一新闻,精选展示《《星际公民》单人衍生作《 Squadron 42 》新预告回归并开启 Steam 愿望单与卡司确认》
Cloud Imperium Games has just opened Squadron 42's Steam page, and to celebrate the occasion, they also released a brand new trailer.
Squadron 42 is the long-awaited single player campaign of Star Citizen, the highly ambitious sci-fi space simulation game that broke all crowdfunding records (it currently stands at 1.050 billion dollars and counting). The single player standalone title envisioned by Chris Roberts (Wing Commander, Starlancer, Freelancer) includes a cast that is a veritable Hollywood's Who's Who, including Mark Hamill, Gary Oldman, Gillian Anderson, Ben Mendelsohn, Henry Cavill, Andy Serkis, John Rhys-Davies, Jonathan Bailey, Mark Strong, Alix Wilton Reagan, Damson Idris, Liam Cunningham, Jane Perry, and more.
Squadron 42 promises an immersive narrative experienced through the eyes of a novice United Empire of Earth (UEE) Navy officer. Unlike Star Citizen's dynamic, open-ended universe, Squadron 42 concentrates on delivering a compelling story-driven campaign that chronicles one soldier's journey as galactic tensions escalate toward conflict.
In 2945, the UEE faces an existential crisis as outlaws and hostile extraterrestrial forces threaten from the outer reaches of space. Players join the UEE Navy as a rookie, beginning an intense odyssey that transforms them from an inexperienced recruit into a pivotal player in an interstellar conflict. Assigned to a colossal capital ship, they'll operate alongside a vibrant crew, establish meaningful connections, and navigate the difficult choices and critical decisions that will define their reputation, rank, and legacy.
Adventurers will traverse sprawling capital vessels and vibrant space stations, venture into isolated frontier settlements, and thrust into active war zones, meeting compelling characters and overcoming obstacles that forge their character's heroic identity. Cloud Imperium Games additionally boasts that Squadron 42's campaign transcends traditional flight simulation. Players will execute blistering aerial combat sequences, participate in planetary assault missions, endure catastrophic engagements, and navigate dilemmas requiring tactical thinking beyond raw combat capability.
Combining monumental set pieces with an intimate, character-driven narrative, Squadron 42 moves seamlessly between intense space combat, ground operations, and quieter moments with the people behind the fight. Every mission brings new challenges, with players relying on skill, strategy, and quick thinking as they bravely stand against the forces threatening the Empire’s future.
Leveraging the proprietary StarEngine, Cloud Imperium Games promises photorealistic environments, boundless vistas, lifelike character performances, and fluid transitions between narrative cinematics and player-controlled sequences.
The Steam page lists Squadron 42's minimum requirements, which are very low:
- Processor - Quad Core CPU - Intel: i7 (Sandy Bridge or later), AMD: Bulldozer or later
- Memory - 16 GB RAM
- Graphics - DirectX 11.1 compatible Graphics Card with 8 GB VRAM, DirectX Version 12
- Storage - 150 GB available space
Squadron 42 was already "feature complete" three years ago, when it entered a long polishing phase. In October 2024, Cloud Imperium Games announced it was targeting a 2026 release window; however, the story-driven game was delayed to Q2 2027, allegedly due to GTA 6's November 19 launch date.
It's worth noting that CIG finally allowed some fans and content creators to play the game earlier this week. The first community hands-on sessions have produced broadly positive early impressions, with attendees praising its cinematic presentation, livelier combat, and detailed environments. However, the accounts also suggest that players expecting the freedom of Star Citizen should prepare for a considerably more directed experience for the standalone title.
At Cloud Imperium Games' Manchester event, selected backers and content creators were given around five hours to play at their own pace. Reddit user NackteElfe described impressive facial detail and character models, alongside a densely populated world where NPCs appeared occupied with their own activities. The attendee felt that Roberts' ambition to recreate the Wing Commander experience came through, although the presentation sometimes felt linear.
Combat was another highlight. According to the same attendee, enemies attempted to flank the player and revive fallen allies, while hits against the Vanduul delivered convincing physical feedback. Space battles also impressed, particularly the ship destruction enabled by CIG's Maelstrom technology. Sound design received praise for making the experience feel grand and vibrant.
The session was not exclusively about shooting or dogfighting. Players encountered hacking and continued discovering mechanics several hours into the demo. Other reactions nevertheless raised concerns about the amount of cinematics and the prevalence of slower, heavily directed sequences, suggesting that pacing could prove divisive.
Bugs were present, too. NackteElfe considered them consistent with a game approaching its final polishing stages, but that's just an individual opinion. So far, the broader takeaway seems to be one of cautious optimism: these selected community impressions suggest that Squadron 42 might deliver an entertaining, cinematic campaign, with technical polish and pacing still worth watching.
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.
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来源:Wccftech · wccftech.com