跳到正文
itch.io Devlogs·· 4 小时前AI 评分20

某预发布游戏为何更新之间性能会变化

Why Performance Changes Between Updates

AI 导读

某预发布游戏更新后性能变化是因为需重建着色器缓存与图形管线,更新后 15–60 分钟会出现卡顿并逐渐消退。版本 0.9.10 引入了 4K liveries、16x 纹理过滤及每帧重绘阴影,下次更新将提升 High 和 Ultra 绘制距离并再次影响性能。公平性能对比需使用 Default 预设并让缓存预热,Ultra 预设标为 VERY EXPERIMENTAL 不应据此报告问题。

正文

Quick PSA, as this comes up a lot:

The game will almost always stutter for 15–60 minutes after an update, as it needs to rebuild its shader cache and graphics pipelines. This happens as you play, so the stuttering should gradually subside as the caches warm up.

Also, keep in mind that presets other than Default (which uses the original, static console settings) are a moving target in this pre-release software. With each update, High could mean something different, with additional features or visual improvements added.

For example, version 0.9.10 introduced 4K liveries, 16x texture filtering on more surfaces, and shadows that are redrawn every frame. The next update will improve draw distance on High and Ultra, which will affect performance again.

For a fair performance comparison, use the Default preset and let the game warm up its caches first. Thx

ATG

PS. Don't report performance issues with Ultra preset, this is a preset that is basically "whatever is the max value this game can handle" and if it stutter for you in Ultra, drop it to High or use advanced settings to mix and match settings until it works best for your PC. Ultra is labeled VERY EXPERIMENTAL for a reason and it's no shame to not be able to run it

Get Azimuth

来源:itch.io Devlogs · almost-there-games.itch.io