微软Xbox成立Xbox Labs探索游戏新技术,关注AI移植与代码混搭等趋势
XBOX成立Xbox Labs探索遊戲新技術 關注AI移植與程式碼混搭等趨勢
微软Xbox于2026年10月13日宣布成立Xbox Labs,探索AI移植与代码混搭等新兴游戏技术。该团队整合内部原有研发,聚焦Apple Silicon移植、WebGPU浏览器发行与Mod支持。发言人称未强制使用AI,目前尚无规划公布的新产品。
同一新闻,精选展示《XBOX 宣布成立 XBOX LABS 探索游戏新技术》
最近超多AI逆編譯遊戲
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微軟 Xbox 執行長 Asha Sharma 於 2026 年 10 月 13 日宣布成立 Xbox Labs,號召遊戲開發者、工程師與科學家組成小型研發團隊,專門探索新興技術與遊戲創作的可能性。
Xbox Labs 團隊將透過快速開發、反覆測試及公開實驗,將新想法轉化為玩家與開發者能夠實際體驗的工具產品及功能,並以能否吸引更多人遊玩與參與創作作為成效指標。
Xbox Labs 的成立與近期玩家運用新技術改變遊戲體驗的趨勢有關,Sharma 指出近來有遊戲經過反編譯與重新建構後,得以在原本未支援的硬體上執行。
例如,原本為 Windows PC 開發的遊戲被移植至 Apple Silicon 晶片平台,或透過 WebAssembly、WebGPU 等技術在瀏覽器運行,此外也出現將知名遊戲的內容混入其他作品程式碼,創造出全新體驗的實驗。
其中不少嘗試運用了 AI 工具,讓遊戲移植、程式修改及跨作品混搭的門檻進一步降低,挑戰遊戲產業長期對軟硬體遊玩與創作,以及玩家探索遊戲方式的既有認知。
Sharma 認為 AI 技術帶來的可能性值得探索,包括讓更多人更易觸及優秀遊戲,或替舊作品注入新生,讓更多玩家成為創作者或共同創作者,「對玩家而言無疑都是好事,即使它們挑戰現有的商業模式,有時甚至正是因為這一點才顯得更有價值。」
Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
— ASHA (@asha_shar) October 13, 2026
網友列舉許多在網頁上就能玩的知名大作:
Browser games. No install. Full list below. Zombies BO1 Zombies: https://t.co/HV9C9gNP9a Moon: https://t.co/XvSjMafrxi Kino der Toten: https://t.co/xkQbCgMn22 BO3 Cheese Cube: https://t.co/ADDTXSViRz Shooters Black Ops 2: https://t.co/hWi6e8v50z Modern Warfare 2: https://t.co/xIIGTANazd Halo CE: https://t.co/19dCMfjvTS Halo CE mobile: https://t.co/4GHIWA2vMd Quake 1: https://t.co/sMmx0jqbfR Quake 2: https://t.co/oMOnWnV4Bg Quake 3: https://t.co/D1q74i1gJD Return to Castle Wolfenstein: https://t.co/t9xB1oRiRE Unreal Tournament: https://t.co/IaMTHEZLsK Half-Life: https://t.co/gXL4ksPwMe Half-Life / CS 1.6: https://t.co/ygFiM0h1Z5 CS Surf: https://t.co/kIigL6meNg Diablo: https://t.co/adunBA56L3 Open world / other GTA 5: https://t.co/rprCDk4bY5 GTA Vice City: https://t.co/jiDmeJlvxF The Simpsons: Hit & Run: https://t.co/ZhYHYjEWQN Skate 3: https://t.co/weM7Rt2f3Z Skate Rust: https://t.co/4bVa6LLmpt PES 6: https://t.co/r0AdGZVxeQ Hedgewars: https://t.co/f0IrDYp4f7 More GTA / Minecraft: https://t.co/FNdbWoG7Ll Fan ports. Some need your own game files. Skip anything that asks you to download a launcher. Enjoy.
— InterstellarGaming.Co (@InterstellarG0) October 9, 2026
但 Xbox Labs 並非專門推動 AI 遊戲開發的部門,Xbox 發言人向外媒 GamesIndustry.biz 澄清,團隊沒有強制採用 AI 或其他特定技術的明確指令,實際開發過程將依照效益與需求決定是否使用相關工具。
Xbox Labs 也不完全是從零開始的新計畫,而是整合 Xbox 內部原本分散進行的研發工作,根據發言人說法,目前涵蓋的項目包括將遊戲移植至 Apple Silicon 平台、研究以瀏覽器為基礎的遊戲發行方式,尤其是應用 WebGPU 技術,以及開發和支援遊戲模組(Mod)的相關工作。
未來的研發方向不會侷限於單一產品,也可能涵蓋讓現有遊戲透過瀏覽器遊玩、替既有作品增加新功能,以及擴展多人遊戲體驗等內容。
目前 Xbox Labs 尚無已規劃公布的新產品,成果也不一定會統一透過 Xbox Insiders 計畫釋出,部分功能可能先交由測試者體驗,其他項目則會依照目標使用者選擇合適的發布管道。
Xbox Labs 的成立同時反映 Sharma 就任 XBOX 執行長後持續推動的組織調整,此前 Xbox 已陸續出售或關閉多間工作室並裁撤數千個職位,在此背景下,Sharma 將更多注意力放在產品導向的開發模式,有別於傳統遊戲開發流程,更強調快速實驗並依據使用者反應調整方向。
近期成立的 Xbox XP 便是將遊戲品牌延伸至電影、電視等其他娛樂形式的計畫,曾任 Reddit 與 Facebook 產品主管的 Maria Angelidou-Smith 已獲任 Mojang 執行長;以持續迭代產品為主要特色的 Mojang 與 King 改為直接向 Sharma 報告,其他遊戲工作室則由 Matt Booty 負責管理。
儘管持續調整組織與研發方式,Sharma 強調 Xbox 的整體發展優先事項並沒有改變,仍將遵循先前訂定以 2027 年為目標的「4C」策略:
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Core(核心平台): 強化 Xbox 平台,以主機為發展核心。
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Content(內容): 將優秀遊戲發展為全球性娛樂品牌。
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Creation(創作): 讓 Minecraft 成為全球創作者的平台。
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Connection(連結): 延伸粉絲喜愛的遊戲世界。
Sharma 聲稱 Xbox 將繼續致力推出優秀遊戲及發展硬體,以負責任的方式管理智慧財產權及相關社群,「Xbox Labs 讓我們得以探索新技術,同時不必放棄已經展開的工作。」
来源:4Gamers 新闻 · 4gamers.com.tw