《PCB DEFENSE》v3.7.0 更新:技能树与引导重做加入动态音乐
PCB DEFENSE — v3.7.0: Sound & Fury
《PCB DEFENSE》发布 v3.7.0 更新,重建技能树、新手引导、Boss 与动态音乐等系统并修复多项问题。新增跨分支协同七种隐藏组合与 15 条触发式提示,虚拟分辨率提至 1600×900,移动版计划 v3.8.0 推出。
开发者亲自拆解 v3.7.0 的技能树与新手引导重做,可供独立游戏做系统反馈闭环参考。
What Happened
We went quiet for a while. Not because we stopped — because we were listening.
You gave us pages of feedback. You told us what confused you, what frustrated you, what kept you playing for hours. We read every comment. Then we rebuilt.
Five versions of work, in one drop. Here's what's new.
// SKILL TREE — REBUILT
The old tree was a stat sheet. It's now a system.
Cross-Branch Synergies
Max two specific skills → unlock a hidden combo. Seven exist. None are documented in-game.
- Turret Damage + Crit = OVERCLOCK (crit ×3)
- HP Regen + Damage Resist = REGENERATIVE ARMOR (+20 overshield)
- Money Bonus + Lucky Drops = GOLD RUSH (+$50 per 10 kills)
- …and four more. Discover them.
Rank 3 Cinematic
Every maxed skill triggers a full-screen celebration: white flash, board pulse, shockwaves, POST beep cascade, "SKILL MAXED" overlay. The board reacts when you invest.
Living Tree
Connector lines animate as you spend. Thin green → thick green → pulsing red. You can see the shape of your build.
Hidden Records
Each synergy unlocks a secret entry in your FIELD LOG. Seven hidden achievements. One per combo.
// ONBOARDING — REBUILT
The old "Game Mechanics" page? Gone. Replaced with 15 event-triggered tips.
The game pauses. Shows you what matters. Continues. Each tip fires only once, only when relevant.
- First enemy → threat guide
- First money → turret placement
- First boss → dodge pattern
- First death → skill tree intro
- First Glitch/Titan → special units
Settings → REPLAY TUTORIAL if you want them again.
// BOSSES — REBUILT
Three archetypes. Each dictates which cards you'll receive on death.
- OVERSEER (red hexagon) — classic. Debuffs. Pay the price.
- BROKER (gold square) — trade-offs. +80% money for -30% damage.
- SABOTEUR (magenta triangle) — mixed chaos.
First three bosses are fixed in order. After that: random, never repeating back-to-back.
Trade-off cards (8 new) let you choose your poison instead of just surviving it. BLACK MARKET. GLITCH PROTOCOL. GLASS CANNON. SNIPER FOCUS.
// DYNAMIC MUSIC
The soundtrack now responds to your run.
Eight layers driven by:
- Level (40%)
- Boss presence (30%)
- Enemy count (20%)
- Combo (5%)
- Your HP (5%)
Bass drop on boss spawn. Low HP detune. Victory fade on death. Same single track — Web Audio API work, no new assets.
// NEW ENEMIES
Ten types now. Each level tier brings tougher units.
- GLITCH (magenta, fast, level 12+)
- TITAN (hexagon, tanky, level 15+)
Every enemy now has an accent color — body stays red-family, but eyes/edges/markings differ. You can tell at a glance what you're shooting.
// THE SMALL THINGS
- TAP TO START splash with terminal boot sequence
- 1600×900 virtual resolution (more viewport, same gameplay)
- Kill glow + scorch marks — the board remembers your damage
- Panel transitions — power cycle, glitch, trace, grid
- Spawn effects — solder sparks, data packets, bit coalescing, capacitors, virus injection
- FPS meter in Settings
- AUTO SLOTS toggle
- Full art bible + design constitution — because discipline beats chaos
// THE FIXES
Long list. Here's the highlights:
- Yellow tint buildup — removed. Bloom was accumulating on every frame
- Laser beam range — beams now reach actual weapon range
- BIOS aim precision — 100px cursor radius (was 600px, way too loose)
- DEPLOY double-click bug — one click starts the run now
- 12 null guard hotspots — crash potential eliminated
- synDodge cap 1.5x — exploit closed
- Boss money now scales with Money Bonus + BOM Tax
- Multishot energy — hidden bonus removed, cleaner tooltips
fragiledebuff — desc matches actual effect (-90)- Slow_bullet debuff — was dead code, now functional

// THANK YOU
This update exists because of these people:
Aneesh Babu — visual contrast between enemies and pickups. Fixed.
Mai — auto-buy slots, wave counts, boss threat levels, mobile notes. All addressed (mobile coming v3.8.0).
Aran-Fey — you called it "unintuitive." You were right. 15 tips now. Tooltips on every button. "Pads" renamed. "Arsenal" location fixed.
Pedro Figueira — boss spawn equalization, prestige persistence, mouse collection radius. Done.
CyberShadow — the longest, most thorough write-up we've ever received. Bloom, resolution, threat stats, weapon names, bolt targeting, music tracks. Half this changelog is your notes.
Mausinator08, NeetTime (Acacian), JavaBot — for the encouragement. JavaBot, skills aren't supposed to save between waves — check the SKILLS menu after death.
// ONE THING
If you play v3.7.0 and something feels off — tell us. Every comment shaped this build. The next one will be no different.
— Juba
Play: juba13.itch.io/pcb-defense
Files
来源:itch.io Devlogs · juba13.itch.io