《THE FINALS》第十二赛季被Embark称为自2023年底发售以来最大一步,ARC Raiders成功未转移重心
Embark Calls THE FINALS Season 12 Its Biggest Step Since Launch, as ARC Raiders’ Success Hasn’t Pulled Focus From It
Embark称《THE FINALS》第十二赛季“PRIME TIME”为自2023年底发售以来最大一步,更新今日全平台实装。该更新引入Solo Showdown锦标赛、更灵活建筑破坏、竞技场重做及AI动态解说beta等。新Light玩法Infiltrator与界面改进同步加入,Embark计划2027年延续跨赛季开发方式。
本更新整合前两个赛季的铺垫,实装 Solo 锦标赛与 AI 实时解说,反映长线运营游戏分批开发集中落地的节奏。
Despite the continued popularity of ARC Raiders, Embark Studios has not forgotten its first game, the free-to-play competitive FPS THE FINALS. CEO Patrick Söderlund had promised as much, and the Swedish studio is now delivering with a substantial overhaul going live today with Season 12 ‘PRIME TIME’. The update introduces a solo tournament mode, more nuanced destruction, reworked arenas, and dynamic commentary that can generate spoken reactions to your performance while a match is still underway. During a media presentation attended by Wccftech, the developers described it as the biggest step they've taken since the late 2023 launch.
According to Embark, PRIME TIME is the culmination of work that began almost a year ago. Seasons 10 and 11 laid some of the groundwork by improving the existing game and making it easier for newcomers to get started, while larger changes were developed alongside those releases. Season 12 brings those efforts together, with a renewed emphasis on making players feel like actual contestants in a televised competition.
Solo Showdown Gives the Many Solo Players Their Own Tournament
One of the biggest additions is Solo Showdown, a new core mode built around a statistic shared during the presentation: approximately 60% of THE FINALS' daily players queue without a party. That does not mean they previously played in solo-only matches; rather, they entered the game without a premade group, potentially making its teamwork requirements a source of frustration more than anything else.
Solo Showdown removes that dependency. In this mode, twelve individual contestants compete across three rounds, collecting cash to avoid elimination and ultimately become the tournament's sole champion. The bottom four players are knocked out as the field narrows toward the final round. Unlike a standard Cashout tournament, however, each round features a different mini-mode, randomly selected from a pool of eight.
The lineup includes returning limited-time modes such as Heavy Hitters and Blast Off, alongside several new variants:
- Winch Wars gives contestants an extended Winch Claw and a powerful kick, with eliminations earned by knocking opponents into the void.
- Turbo Tussle is a high-speed deathmatch on Galaxy Estates, built around its speed tunnel. Everyone plays as a Light equipped with Evasive Dash and a sawed-off shotgun.
- Slam-A-Rama also takes place on Galaxy Estates, but switches everyone to Heavy builds with Jump Pads and a lethal Charge ’N’ Slam attack. Landing on another contestant instantly eliminates them.
Embark says most of the initial mini-modes are deathmatch variants, but the studio wishes to expand both the selection and the types of challenges available over time. The enhanced equipment behavior described above belongs to those specific mini-modes, rather than representing overall balance changes.
Destruction Gets More Flexible, While Arenas Are Overhauled
Destruction has always been central to THE FINALS, owing to Embark's studio DNA (many previously worked on Battlefield at DICE), and PRIME TIME aims to make collapsing buildings considerably less predictable. Floors can sag, walls can lean, and structures can bend before finally giving way. Pieces of damaged buildings can also remain connected, creating new surfaces and routes through environments that have already taken a beating. Explosions will exert force on surrounding structures, giving players even more influence over how a battlefield comes apart.
That could make partially destroyed buildings more interesting combat spaces, rather than simply leaving behind an intact structure or a pile of rubble. As the developers explained during the presentation, the intention is to preserve opportunities to move and fight even after substantial damage has been inflicted to a structure.
Embark has also revisited the Monaco, Seoul, Skyway Stadium, and Las Vegas Stadium arenas, changing places where the gameplay could be improved. Some sections will play quite differently, while visual upgrades aim to make individual locations richer and more distinctive. Lighting has been updated across all arenas to improve both presentation and clarity, and sponsors will have a stronger visual presence within the maps. Further arena improvements are planned for future seasons.
The Infiltrator Adds Disguise and Teleportation Tools for Light Players
PRIME TIME introduces the Infiltrator, a new Light playstyle designed around detection, disguise, and repositioning. Its arrival brings Light, Medium, and Heavy to four playstyles each. These are loadout templates, not entirely new classes: Embark describes playstyles as starting points that bundle equipment into recognizable approaches before players experiment with their own configurations.
Equipment available to the Infiltrator includes True Sight, a specialization that highlights enemies and deployables, detects cloaked or disguised contestants, and sees through smoke. The Mimic Device allows players to scan a prop and temporarily take on its appearance, while the Translocator lets them mark an object and swap positions with it while it remains within range.
Those tools should give Light players some unusual ways to approach an objective. The examples shown in Embark’s public reveal include moving an enemy turret away from a position and swapping places with a thrown canister. Certain Mimic Device disguises can also inherit the properties of the original object, adding another wrinkle beyond simply hiding in plain sight.
Perhaps PRIME TIME's most technically interesting feature is the AI-powered Dynamic Commentary. Launching in beta, it allows the presenter Scotty to call out individual contestants by name after events such as a team wipe or a substantial revive streak. Embark says the spoken lines are generated live in response to the match, rather than being prerecorded sentences or fragments stitched together.
The new system supplements the existing commentary; Embark is starting with a handful of callouts per match and plans to build from there. It will respect Anonymous Mode and Streamer Mode, and THE FINALS players who prefer a quieter arena can turn commentary off altogether. The studio described this specific combination of live-generated spoken commentary, match awareness, and named player callouts as something it believes is new to multiplayer games. However, it remains to be seen how it will be received by players; the AI voices in ARC Raiders were already somewhat controversial, and the anti-AI stance of a portion of the gaming community has perhaps grown even harsher since then.
As mentioned earlier in the article, the broader game-show presentation is getting attention, too. PRIME TIME updates menus, match introductions, team presentations, and transitions into and out of matches. Sponsors gain more personality through characters and stories, with their expanded role intended to make progression feel more like a contestant's career. Lastly, there are interface improvements, such as adjustable HUD scaling, support for ultrawide displays, and a customizable Quick Settings tab.
PRIME TIME is live now on all platforms. Looking ahead, Embark says it wants to continue this development approach in 2027: improving the existing game while allowing larger ideas to develop beyond the boundaries of a single THE FINALS season.
About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.
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来源:Wccftech · wccftech.com