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《Phantom Blade Zero》不会重生敌人 导演称希望玩家体验新内容

Phantom Blade Zero Won’t Respawn Enemies: “We Always Want Players to Experience Something New”

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S-Game的《Phantom Blade Zero》导演Qiwei “Soulframe” Liang在4Gamer访谈中确认游戏不会重生敌人,以求玩家体验新内容并聚焦叙事。该作以杀气系统替代体力条,通过轻攻击与完美闪避积累、重攻击消耗;游戏10月29日登陆PS5和PC,上月愿望单破300万且预购首周远超期望。

同一新闻,精选展示《《Phantom Blade Zero》采访:高速动作建立在RPG底层的金字塔结构》

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With several hands-on previews and impressions dropping for S-Game’s Phantom Blade Zero, excitement is through the roof for the Wuxia action RPG. But as much as it resembles the Souls-likes and Sekiro-likes of yore, it won’t feature a common tenet of the genre: Respawning enemies.

During a roundtable interview with 4Gamer, director Qiwei “Soulframe” Liang revealed that the team wanted “everything in the game to be valuable. I don’t want them to experience the same content over and over. Another reason is to focus on advancing the story and on this world itself.”

He also noted that meeting a new enemy is one of the “biggest surprises” in combat. Obviously, facing that same foe again and again would dull the excitement, even if Qiwei acknowledges that it can lengthen the experience. “Many games use the design to revive enemies, sometimes to repeatedly gather materials or to earn something. But we have considerable confidence in the volume and quality of this work. That’s why we always want players to experience something new.”

Of course, Phantom Blade Zero sets itself apart from Souls-likes in other ways, including the lack of a stamina bar. Instead, it’s all about Sha-Chi, built through light attacks and perfect dodges and consumed with heavy attacks or abilities.

Blocking depletes it, but perfectly timed deflects don’t. This creates an intriguing dance with opponents, as you build up to hard-hitting abilities and strikes while avoiding and/or negating attacks.

Phantom Blade Zero is out October 29th on PS5 and PC. It crossed three million wishlists last month and is seemingly poised for success with pre-orders far exceeding expectations within the first week of going live. Stay tuned for more details before then and check out its novel approach to permadeath, also known as 66 Days Mode.

来源:GamingBolt · gamingbolt.com