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《Cultivation Stories》0.2.5版本重做任务与野心系统

0.2.5 — Missions and ambitions, rebuilt

AI 导读

独立游戏《Cultivation Stories》发布0.2.5版本,将任务与野心系统彻底重做并修复Discord社区反馈的大量bug。任务日志现在准确指示目标位置与状态且不会卡死,玩家旧存档仍可加载且已完成任务保留。

推荐理由

独立游戏0.2.5版本将任务系统彻底推倒重做而非修补,该应对复杂状态机的设计思路可供同类小团队参考。

正文 · 原文

The mission system gave us more headaches than anything else in the game, so we threw it out and built it again from scratch, ambitions included. This version also carries a long list of fixes from your reports on Discord. Your saves still load.

Missions you can trust

  • The journal tells you what to do, how, and where, and the person or the object really is where it says. Before, someone could be "at home" while they were across the county.
  • A mission never gets stuck. If the person who offered it dies, the offer goes back to someone else, and the main story always moves on, whatever happens in a chapter.
  • Every ending leaves its line in the journal, with what you earned. Nothing closes in silence anymore.
  • Chapters are numbered properly, instead of every one saying "Chapter 1".
  • Fights in a mission can be started from the conversation ("Face him"), and the beasts a mission asks for appear in their clearing. If you beat someone and let them live, the story knows.
  • Opening the sect board only shows offers. It no longer changes anything.
  • Your great ambition is a series of missions with a clear goal, and the journal shows how far along you are. If a chapter goes badly, the ambition can break, and you can choose another one.
  • Some ambitions have a rival who wants the same thing. If they get there first, yours is lost, and the journal tells you how close they are.
  • The people of the world have their own aspirations again: becoming an elder, opening a workshop, founding a lineage. When they achieve one, it shows in the world and in the chronicle. Ask them about it in conversation.

Your saves

  • Missions you finished stay finished, and your ambition is kept. Missions you had halfway start again from the beginning, and the journal warns you once.

Fixes from your reports

  • Qi rings and accessories now add their qi to your maximum.
  • The cultivators' stall pays what it shows, and it no longer buys handmade weapons for hundreds of stones.
  • Buying several units shows the real total, and buying with a nearly full bag no longer takes your money without giving you the item.
  • In the forge, one strike per step. The crafting window fits on the screen, and its buttons wrap onto a second row.
  • Breakthrough pills work on the first breakthrough, and a pill no longer lowers what a rite gave you.
  • The Dao tree can always be opened. Contemplating still asks you to sit down.
  • The altar in forest clearings and shrines can be honoured.
  • Pill cards say what the pill does again.
  • A companion you have never talked to says "never" instead of 148,577 days.
  • The tomb guardian counts as beaten even if your companions land the last blow, and your group only shows the food bubble when they are actually hungry.
  • You can talk to the people you see in an expanded dwelling, empty bandit camps no longer look inhabited, and herb gathering only appears where there are herbs.
  • Dwelling upgrades charge what they show, and a refused upgrade no longer cuts down trees.
  • In combat, the ring for aiming at a body part sits on the target again, instead of far off to one side.
  • A serious wound no longer blocks fast travel, so you can always reach a healer. A fence no longer blocks the road out of a tile.
  • A village shortage can always be solved: besides bringing the goods, you can pay a peddler to bring them from elsewhere. Cloth and tools shortages could not be fulfilled before. Bundles of goods also count as delivery.

Thank you for every report and every screenshot. This version is built on them.

Files

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来源:itch.io Devlogs · timany19.itch.io