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为何 Supercell 救不了 Squad Busters、任天堂明白 IP 不够以及 Google 新 AI 游戏工具 | 移动游戏周播客

Why Supercell couldn’t save Squad Busters, Nintendo learns IP isn’t enough and Google's new AI game maker | Week in Mobile Games podcast

AI 导读

第106期移动游戏周播客讨论 Supercell 设 Squad Busters 于12月14日停运、Google 推 Playground 从文本提示构建游戏等新闻。还提及 Fire Emblem Shadows 首年收益仅为 Fire Emblem Heroes 首年的0.3%,Minecraft Blast 在加拿大与澳大利亚扩展测试。

推荐理由

本期移动游戏周播客梳理了 Supercell 关停 Squad Busters 与 Google 新 AI 游戏工具等事件,听众可借此快速掌握本周移动游戏行业关键变化。

正文 · 原文

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PocketGamer.biz editorial director of events Mariam Ahmad and features and data editor Aaron Aastle talk through the latest games industry news on the 106th episode of the Week in Mobile Games Podcast.

On the show this week:

  • Supercell sets a December 14 shutdown date for Squad Busters, its first-ever globally launched game to close.
  • Aaron goes hands-on with Minecraft Blast at King’s London office as playtests expand to Canada and Australia.
  • Fire Emblem Shadows’ first year earns just 0.3% of what Fire Emblem Heroes made in its debut year.
  • Google launches Playground, letting anyone build games from text prompts.
  • And should live-service games get offline versions when they shut down?

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来源:Pocketgamerbiz · pocketgamer.biz