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《最终幻想VII 启示录》将从开局起提供困难模式

Final Fantasy VII Revelation Will Have Hard Mode Available From The Very Start

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《最终幻想VII 启示录》导演 Naoki Hamaguchi 在访谈中确认,本作从开局即可选择困难模式。不同于前作 REMAKE 与 REBIRTH 需通关解锁,因本作通关后仍有大量终局内容。Square Enix 似乎借此回应粉丝对三部曲昂贵臃肿的批评,玩家无需双周目。

同一新闻,精选展示《最终幻想7 Revelation 打破 Remake 与 Rebirth 传统:困难模式从开局可选》

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No need to play twice over anymore.

Final Fantasy VII Revelation is going to play differently from the first two games in the remake trilogy, in one very specific way.

The game’s director, Naoki Hamaguchi, said this in an interview with Hardcore Gamer:

Hard Mode is selectable from the very start of this game. Therefore, players who want to tackle challenging battles and high-difficulty gameplay right from the beginning can enjoy that experience from their very first playthrough.

This is because, unlike REMAKE and REBIRTH, REVELATION offers a wide variety of end-game content even after you’ve beaten the game.

Rather than relying solely on the traditional flow of challenging Hard Mode after beating the game, we aimed to create a game where players can enjoy various new content and challenges even after completing the main story.

Square Enix surely recognizes the criticism from fans for making this a trilogy, as fans feel this made playing through the remake expensive.

A common complaint is that the games are also bloated, and this appears to be a reaction to address exactly that. Players who want it hard from the start won’t have to go through a double playthrough anymore.

来源:Gameranx · gameranx.com