AMD与微软将FSR 4.1引入Xbox Series X|S,并为Project Helix预告FSR Diamond
AMD and Microsoft Bring FSR 4.1 to Xbox Series X|S, FSR Diamond Teased for Project Helix
AMD与微软确认将FSR 4.1超分技术引入Xbox Series X|S和ROG Xbox Ally掌机,并为次世代Project Helix预告FSR Diamond机器学习超分。
同一新闻,精选展示《AMD将新超分技术带到Xbox Series并预告用于Project Helix的FSR Diamond》
AMD and Microsoft have confirmed that FSR Upscaling 4.1 is coming to the Xbox Series X and Series S. The news came in an AMD video presentation led by Jack Huynh, joined by Xbox CTO Scott Van Vliet and ASUS. The ROG Xbox Ally handhelds are getting it too, and it looks like they will be first in line, while the consoles are only listed as "coming soon." Neither company has shared a release date or a list of supported games. Both consoles use RDNA 2 graphics, the same architecture as the Radeon RX 6000 series, which AMD also announced FSR 4.1 for today, well ahead of the early 2027 target it set in May. Here's what Van Vliet said:
With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next.
The handheld side is a bit murkier. AMD said earlier this month that a lighter FSR model for APUs would arrive by the end of 2026, and it has reportedly listed both the Ryzen Z2 Extreme and Z2 A as targets. However, one report claims the base ROG Xbox Ally is left out, so owners are advised to wait for ASUS's driver update before assuming anything. Van Vliet also teased Project Helix, Microsoft's next-gen Xbox, which will use FSR Diamond with ML-based upscaling and multi-frame generation. Sony recently announced its own QSSR upscaler for the base PS5. The Series S probably stands to gain the most here, though a lot depends on how many developers actually adopt it.
来源:TechPowerUp · techpowerup.com

